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    INTETAIN

    Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

    Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The developm…

    Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The development of interactive entertainment applications therefore requires thorough knowledge from multiple research domains (computer graphics, human factors, signal processing, artificial intelligence, etc.). When successfully combined, novel interaction paradigms can impact the entertainment industry.

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    Editor(s): Ronald Poppe (Utrecht University), John-Jules Meyer (Utrecht University), Remco Veltkamp (Utrecht University) and Mehdi Dastani (Utrecht University)
    Publisher
    Springer
    ISBN
    978-3-319-49616-0
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    28th–30th Jun 2016
    Location
    Utrecht, Netherlands
    Appeared in EUDL
    2017-01-05
    Appears in
    SpringerLink

    Copyright © 2017–2023 ICST

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    • Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Ekaterina Peshkova, Martin Hitz, David Ahlström
    • Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Daniel Gábana Arellano, Laurissa Tokarchuk, Hatice Gunes
    • The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Shoshannah Tekofsky, Paul Miller, Pieter Spronck, Kevin Slavin
    • Analyzing Fear Using a Single-Sensor EEG Device

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Jeroen Man, Nicolette Stassen
    • Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Carina Gansohr, Katharina Emmerich, Maic Masuch
    • Monitoring Interactions

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Felix Meißner, Remco Veltkamp
    • Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Alejandro Moreno, Ronald Poppe, Dirk Heylen
    • A Throw Training System Utilizing Visual and Sound Effects

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Kaoru Sumi, Yuki Tsukamoto
    • Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Danića Mast, Sanne Vries
    • Distributed Embodied Team Play, a Distributed Interactive Pong Playground

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Robby Delden, Steven Gerritsen, Dennis Reidsma, Dirk Heylen
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