Research Article
Play in the Algorithmic City
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@INPROCEEDINGS{10.1007/978-3-319-49616-0_26, author={Troy Innocent}, title={Play in the Algorithmic City}, proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers}, proceedings_a={INTETAIN}, year={2017}, month={1}, keywords={Urban codemaking Playable city Pervasive game design Public art}, doi={10.1007/978-3-319-49616-0_26} }
- Troy Innocent
Year: 2017
Play in the Algorithmic City
INTETAIN
Springer
DOI: 10.1007/978-3-319-49616-0_26
Abstract
In this paper, the algorithmic city is introduced as a framework for understanding urban space in terms of its underlying code and systems. It is connected to urban codemaking, a playful approach to public art that asks players to engage with codes of urban space. To connect these two concepts in a framework for pervasive game design, players are framed as sensors and actuators within the algorithmic city to make it more playable.
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