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Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Research Article

Play in the Algorithmic City

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  • @INPROCEEDINGS{10.1007/978-3-319-49616-0_26,
        author={Troy Innocent},
        title={Play in the Algorithmic City},
        proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2017},
        month={1},
        keywords={Urban codemaking Playable city Pervasive game design Public art},
        doi={10.1007/978-3-319-49616-0_26}
    }
    
  • Troy Innocent
    Year: 2017
    Play in the Algorithmic City
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-49616-0_26
Troy Innocent1,*
  • 1: Swinburne University of Technology
*Contact email: tinnocent@swin.edu.au

Abstract

In this paper, the algorithmic city is introduced as a framework for understanding urban space in terms of its underlying code and systems. It is connected to urban codemaking, a playful approach to public art that asks players to engage with codes of urban space. To connect these two concepts in a framework for pervasive game design, players are framed as sensors and actuators within the algorithmic city to make it more playable.

Keywords
Urban codemaking Playable city Pervasive game design Public art
Published
2017-01-05
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-49616-0_26
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