Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Research Article

Play in the Algorithmic City

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  • @INPROCEEDINGS{10.1007/978-3-319-49616-0_26,
        author={Troy Innocent},
        title={Play in the Algorithmic City},
        proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2017},
        month={1},
        keywords={Urban codemaking Playable city Pervasive game design Public art},
        doi={10.1007/978-3-319-49616-0_26}
    }
    
  • Troy Innocent
    Year: 2017
    Play in the Algorithmic City
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-49616-0_26
Troy Innocent1,*
  • 1: Swinburne University of Technology
*Contact email: tinnocent@swin.edu.au

Abstract

In this paper, the algorithmic city is introduced as a framework for understanding urban space in terms of its underlying code and systems. It is connected to urban codemaking, a playful approach to public art that asks players to engage with codes of urban space. To connect these two concepts in a framework for pervasive game design, players are framed as sensors and actuators within the algorithmic city to make it more playable.