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    INTETAIN

    7th International Conference on Intelligent Technologies for Interactive Entertainment

    The International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) aims to address all the issues concerning relationships between human-computer interaction and entertainment. The objective of INTETAIN 2015 is to attract high state-of-art research contributions,…

    The International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) aims to address all the issues concerning relationships between human-computer interaction and entertainment. The objective of INTETAIN 2015 is to attract high state-of-art research contributions, tutorials, and position papers that address the broad challenges faced in using innovative and interactive technologies/tools in order to create entertainment contents.

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    Editor(s): Andrea Sanna (Politecnico di Torino, Italy), Fabrizio Lamberti (Politecnico di Torino, Italy), Jon Rokne (University of Calgary, Canada) and Valentina Gatteschi (Politecnico di Torino, Italy)
    Publisher
    ICST
    ISBN
    978-1-63190-061-7
    Conference dates
    10th–12th Jun 2015
    Location
    Torino, Italy
    Appeared in EUDL
    2015-08-03

    Copyright © 2015–2025 ICST

    Ordered by title or year
    Showing 1–10 of 34 results
    Page size: 102550
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    • Perceptually-Inspired Computing

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Ming Lin
    • Sensors for the Senses: Meaning-making via self-active entertainment experiences

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Anthony Brooks
    • ArcAid Interactive Archery Assistant

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Jeroen Vervaeke, Jente Ameye, Sievert van Esch, Jelle Saldien, Steven Verstockt
    • Digital Facial Augmentation for Interactive Entertainment

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Naoto Hieda, Jeremy Cooperstock
    • Phygital Play - HRI in a new gaming scenario

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Maria Luce Lupetti, Giovanni Piumatti, Federica Rossetto
    • ARZombie: A Mobile Augmented Reality Game with Multimodal Interaction

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Diogo Cordeiro, Rui Jesus, Nuno Correia
    • Robot Devastation: Using DIY Low-Cost Platforms for Multiplayer Interaction in an Augmented Reality Game

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      David Estevez, Juan Victores, Santiago Morante, Carlos Balaguer
    • A Preliminary Study of a Hybrid User Interface for Augmented Reality Applications

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Federico Manuri, Giovanni Piumatti
    • A System for Multimodal Interaction with Kinect-Enabled Virtual Windows

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Ana M. Bernardos, Íñigo Marquínez, David Gómez, Juan Besada, José Casar
    • Real-Time Gesture Recognition Based On Motion Quality Analysis

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Céline Jost, Igor Stankovic, Pierre De Loor, Alexis Nédélec, Elisabetta Bevacqua
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