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Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Research Article

project SENSE – Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions

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  • @INPROCEEDINGS{10.1007/978-3-319-49616-0_28,
        author={Hossein Miri and Jan Kolkmeier and Paul Taylor and Ronald Poppe and Dirk Heylen},
        title={project SENSE -- Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions},
        proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2017},
        month={1},
        keywords={Virtual reality Motion capture Interactive conversational agents Mimicry Social skills Interpersonal sensemaking},
        doi={10.1007/978-3-319-49616-0_28}
    }
    
  • Hossein Miri
    Jan Kolkmeier
    Paul Taylor
    Ronald Poppe
    Dirk Heylen
    Year: 2017
    project SENSE – Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-49616-0_28
Hossein Miri1,*, Jan Kolkmeier1,*, Paul Taylor,*, Ronald Poppe2,*, Dirk Heylen1,*
  • 1: University of Twente
  • 2: Utrecht University
*Contact email: h.miri@utwente.nl, j.kolkmeier@utwente.nl, p.j.taylor@lancaster.ac.uk, r.w.poppe@uu.nl, d.k.j.heylen@utwente.nl

Abstract

This paper presents a multimodal simulation system, project-SENSE, that combines virtual reality and full-body motion capture technologies with real-time verbal and nonverbal communication. We introduce the technical setup and employed hardware and software of a first prototype. We discuss the capabilities of the system for the investigation of and the effects of . We argue that this prototype lays the technological basis for further research in interpersonal and social skills, as well as the social and emotional consequences of nonverbal mimicry in sustained interactions.

Keywords
Virtual reality Motion capture Interactive conversational agents Mimicry Social skills Interpersonal sensemaking
Published
2017-01-05
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-49616-0_28
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