Research Article
Building Game Scripting DSL’s with the Metacasanova Metacompiler
335 downloads
@INPROCEEDINGS{10.1007/978-3-319-49616-0_22, author={Francesco Giacomo and Mohamed Abbadi and Agostino Cortesi and Pieter Spronck and Giuseppe Maggiore}, title={Building Game Scripting DSL’s with the Metacasanova Metacompiler}, proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers}, proceedings_a={INTETAIN}, year={2017}, month={1}, keywords={}, doi={10.1007/978-3-319-49616-0_22} }
- Francesco Giacomo
Mohamed Abbadi
Agostino Cortesi
Pieter Spronck
Giuseppe Maggiore
Year: 2017
Building Game Scripting DSL’s with the Metacasanova Metacompiler
INTETAIN
Springer
DOI: 10.1007/978-3-319-49616-0_22
Abstract
Many video games rely on a Domain Specific Language (DSL) to implement particular features such as artificial intelligence or time and synchronization primitives. Building a compiler for a DSL is a time-consuming task, and adding new features to a DSL is hard due to the low flexibility of the implementation choice. In this paper, we introduce an alternative to hand-made implementations of compilers for DSLs for game development: the Metacasanova metacompiler. We show the advantages of this metacomplier in terms of simplicity of designing and coding requirements, and in terms of performance of the resulting code, whose efficiency is comparable with hand-made implementations in commercial general purpose languages.
Copyright © 2016–2024 ICST