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    INTETAIN

    Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

    Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The developm…

    Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The development of interactive entertainment applications therefore requires thorough knowledge from multiple research domains (computer graphics, human factors, signal processing, artificial intelligence, etc.). When successfully combined, novel interaction paradigms can impact the entertainment industry.

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    Editor(s): Ronald Poppe (Utrecht University), John-Jules Meyer (Utrecht University), Remco Veltkamp (Utrecht University) and Mehdi Dastani (Utrecht University)
    Publisher
    Springer
    ISBN
    978-3-319-49616-0
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    28th–30th Jun 2016
    Location
    Utrecht, Netherlands
    Appeared in EUDL
    2017-01-05
    Appears in
    SpringerLink

    Copyright © 2017–2025 ICST

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    • : Story-Based Game for Understanding Emotions in Context

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Xiaoyu Shen, Emilia Barakova
    • Interaction Design Tools for Autism

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Andrea Di Salvo, Paolo Tamborrini
    • Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Fares Kayali, Christoph Bartmann, Oliver Hödl, Ruth Mateus-Berr, Martin Pichlmair
    • The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Hannah Syrett, Licia Calvi, Marnix Gisbergen
    • A Serious Game for Learning Social Networking Literacy by Flaming Experiences

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Kaoru Sumi, Kodai Kasai
    • Deep Learning for Classifying Battlefield 4 Players

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Marjolein Vries, Pieter Spronck
    • Designing Collaborative Games for Children Education on Sustainable Development

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Alysson Santos, Francesco Strada, Andrea Martina, Andrea Bottino
    • GameSchool. Teaching Through Gaming and Mobile-Based Tutoring Systems

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Annalisa Terracina, Massimo Mecella, Riccardo Berta, Francesco Fabiani, Dario Litardi
    • Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      Tibor Bosse, Charlotte Gerritsen
    • Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing

      Research Article in Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

      J. Siebelink, P. Putten, M. Kaptein
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