About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Research Article

WWoW: World Without Walls Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration

Download(Requires a free EAI acccount)
405 downloads
Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-319-49616-0_20,
        author={Ramesh Guntha and Balaji Hariharan and P. Venkat Rangan},
        title={WWoW: World Without Walls Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration},
        proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2017},
        month={1},
        keywords={Mixed reality environment Virtual co-location Remote collaboration Kinect user mask streaming Audio conference Gestural control},
        doi={10.1007/978-3-319-49616-0_20}
    }
    
  • Ramesh Guntha
    Balaji Hariharan
    P. Venkat Rangan
    Year: 2017
    WWoW: World Without Walls Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-49616-0_20
Ramesh Guntha1,*, Balaji Hariharan1,*, P. Venkat Rangan1,*
  • 1: Amrita Vishwa Vidyapeetham University
*Contact email: rameshg@am.amrita.edu, balajih@am.amrita.edu, venkat@amrita.edu

Abstract

Communicating and sharing knowledge through teleconferencing systems is a common phenomenon now a days. But the traditional remote collaboration systems lack naturalness and are not very immersive. Though existing mixed reality systems support natural interactions, many of them use 3D avatars to represent remote users, hence do not reflect finer movements and emotions of the remote users, and a number of them are quite cumbersome to setup and calibrate. We present our remote collaborative mixed reality environment which provides virtual co-location and gestural interactions using Kinect user image masks and skeletons and is simple to setup. The resulting system is both immersive and natural, gives a feeling to participants that they are in the same physical location, communicating and sharing knowledge objects through natural gestural controls and speech [1].

Keywords
Mixed reality environment Virtual co-location Remote collaboration Kinect user mask streaming Audio conference Gestural control
Published
2017-01-05
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-49616-0_20
Copyright © 2016–2025 ICST
EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL