Research Article
GameSchool. Teaching Through Gaming and Mobile-Based Tutoring Systems
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@INPROCEEDINGS{10.1007/978-3-319-49616-0_4, author={Annalisa Terracina and Massimo Mecella and Riccardo Berta and Francesco Fabiani and Dario Litardi}, title={GameSchool. Teaching Through Gaming and Mobile-Based Tutoring Systems}, proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers}, proceedings_a={INTETAIN}, year={2017}, month={1}, keywords={Virtual Learning Environment Intelligent Pedagogical Agent Serious game}, doi={10.1007/978-3-319-49616-0_4} }
- Annalisa Terracina
Massimo Mecella
Riccardo Berta
Francesco Fabiani
Dario Litardi
Year: 2017
GameSchool. Teaching Through Gaming and Mobile-Based Tutoring Systems
INTETAIN
Springer
DOI: 10.1007/978-3-319-49616-0_4
Abstract
In this work, we describe an approach and a conceptual architecture of a supporting teaching tool that takes into account two main objectives in new teaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture.
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