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Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Research Article

GameSchool. Teaching Through Gaming and Mobile-Based Tutoring Systems

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  • @INPROCEEDINGS{10.1007/978-3-319-49616-0_4,
        author={Annalisa Terracina and Massimo Mecella and Riccardo Berta and Francesco Fabiani and Dario Litardi},
        title={GameSchool. Teaching Through Gaming and Mobile-Based Tutoring Systems},
        proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2017},
        month={1},
        keywords={Virtual Learning Environment Intelligent Pedagogical Agent Serious game},
        doi={10.1007/978-3-319-49616-0_4}
    }
    
  • Annalisa Terracina
    Massimo Mecella
    Riccardo Berta
    Francesco Fabiani
    Dario Litardi
    Year: 2017
    GameSchool. Teaching Through Gaming and Mobile-Based Tutoring Systems
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-49616-0_4
Annalisa Terracina1,*, Massimo Mecella1, Riccardo Berta2, Francesco Fabiani1, Dario Litardi1
  • 1: Sapienza Università di Roma
  • 2: Università di Genova
*Contact email: terracina@dis.uniroma1.it

Abstract

In this work, we describe an approach and a conceptual architecture of a supporting teaching tool that takes into account two main objectives in new teaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture.

Keywords
Virtual Learning Environment Intelligent Pedagogical Agent Serious game
Published
2017-01-05
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-49616-0_4
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