Research Article
The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display
505 downloads
@INPROCEEDINGS{10.1007/978-3-319-49616-0_19, author={Hannah Syrett and Licia Calvi and Marnix Gisbergen}, title={The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display}, proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers}, proceedings_a={INTETAIN}, year={2017}, month={1}, keywords={Oculus rift Virtual reality Film Storytelling Narrative comprehension}, doi={10.1007/978-3-319-49616-0_19} }
- Hannah Syrett
Licia Calvi
Marnix Gisbergen
Year: 2017
The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display
INTETAIN
Springer
DOI: 10.1007/978-3-319-49616-0_19
Abstract
The purpose of this research was to determine the level of narrative comprehension in films when watched in a virtual reality headset (Oculus Rift). A 360-degree live-action film was created and was shown to participants after which the level of comprehension of various literary aspects as well as the feeling of distraction and enjoyment were measured using questionnaires and interviews. Revealing how increased freedom to view a movie in virtual reality has an effect on storyline understanding, provided a framework to start a discussion on whether and how to utilize virtual reality as a means for storytelling through films.
Copyright © 2016–2024 ICST