Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Research Article

: Story-Based Game for Understanding Emotions in Context

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  • @INPROCEEDINGS{10.1007/978-3-319-49616-0_21,
        author={Xiaoyu Shen and Emilia Barakova},
        title={
          : Story-Based Game for Understanding Emotions in Context},
        proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2017},
        month={1},
        keywords={Interactive game design Drama therapy Emotion understanding Design for children with autism Educational applications for adolescents with ASD},
        doi={10.1007/978-3-319-49616-0_21}
    }
    
  • Xiaoyu Shen
    Emilia Barakova
    Year: 2017
    : Story-Based Game for Understanding Emotions in Context
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-49616-0_21
Xiaoyu Shen1,*, Emilia Barakova1,*
  • 1: Eindhoven University of Technology
*Contact email: x.shen@studnet.tue.nl, e.i.barakova@tue.nl

Abstract

This paper presents , a story-based game application that helps to understand emotions in context. The game was developed for young people with autism, who usually have trouble understanding the non-verbal expression of emotions. We combined elements of drama therapy and mobile game design to let players experience taking perspectives by assuming the role of the cartoon character and practice context-dependent recognition of expressed emotions in the story, and collecting of related to the story emotional expression photographs n in a known environment. The outcomes of a pilot test indicate that is a promising and engaging training tool for emotion understanding while collecting of emotional expression photographs increased the communication. Long-term research on its effectiveness is needed.