Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Research Article

Designing Collaborative Games for Children Education on Sustainable Development

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  • @INPROCEEDINGS{10.1007/978-3-319-49616-0_1,
        author={Alysson Santos and Francesco Strada and Andrea Martina and Andrea Bottino},
        title={Designing Collaborative Games for Children Education on Sustainable Development},
        proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2017},
        month={1},
        keywords={Educational game Tangible Collaborative Sustainable development Water Children},
        doi={10.1007/978-3-319-49616-0_1}
    }
    
  • Alysson Santos
    Francesco Strada
    Andrea Martina
    Andrea Bottino
    Year: 2017
    Designing Collaborative Games for Children Education on Sustainable Development
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-49616-0_1
Alysson Santos,*, Francesco Strada1, Andrea Martina1, Andrea Bottino1
  • 1: Politecnico di Torino
*Contact email: alysson@virtual.ufc.br

Abstract

Recent research in the digital learning game area strives for defining a solid grounding methodology, capable of driving the game design process towards the maximization of the intended educational results. In this work, we investigate the mix of tangible interaction, immersive environments, collaborative multiplay and validated theoretical background in the design of WaterOn!, an educational game focused on teaching water cycle contents for children. The paper presents the design decisions taken in light of the adopted methodologies, and discusses some open questions related to the use of these tools.