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Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Research Article

Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students

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  • @INPROCEEDINGS{10.1007/978-3-319-49616-0_2,
        author={Tibor Bosse and Charlotte Gerritsen},
        title={Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students},
        proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2017},
        month={1},
        keywords={Serious gaming Virtual characters Communication training},
        doi={10.1007/978-3-319-49616-0_2}
    }
    
  • Tibor Bosse
    Charlotte Gerritsen
    Year: 2017
    Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-49616-0_2
Tibor Bosse1,*, Charlotte Gerritsen2,*
  • 1: Vrije Universiteit Amsterdam
  • 2: Netherlands Institute for the Study of Crime and Law Enforcement
*Contact email: t.bosse@vu.nl, cgerritsen@nscr.nl

Abstract

Serious games are increasingly being used for training of communicative skills. The main idea is to create a virtual environment in which a trainee can interact with graphically embodied virtual characters. By designing scenarios in such way that the character’s behaviour provides direct feedback on the correctness of the trainee’s choices, an interactive learning experience is created. This paper explores the potential of this approach in the domain of law enforcement. A prototype has been developed of a serious game that enables police academy students to train their communicative skills. A pilot study with 41 students has been conducted. The results show that this is a promising instrument for education in this domain, but also point out several suggestions for improvement.

Keywords
Serious gaming Virtual characters Communication training
Published
2017-01-05
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-49616-0_2
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