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INTETAIN 2015
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    INTETAIN

    7th International Conference on Intelligent Technologies for Interactive Entertainment

    The International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) aims to address all the issues concerning relationships between human-computer interaction and entertainment. The objective of INTETAIN 2015 is to attract high state-of-art research contributions,…

    The International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) aims to address all the issues concerning relationships between human-computer interaction and entertainment. The objective of INTETAIN 2015 is to attract high state-of-art research contributions, tutorials, and position papers that address the broad challenges faced in using innovative and interactive technologies/tools in order to create entertainment contents.

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    Editor(s): Andrea Sanna (Politecnico di Torino, Italy), Fabrizio Lamberti (Politecnico di Torino, Italy), Jon Rokne (University of Calgary, Canada) and Valentina Gatteschi (Politecnico di Torino, Italy)
    Publisher
    ICST
    ISBN
    978-1-63190-061-7
    Conference dates
    10th–12th Jun 2015
    Location
    Torino, Italy
    Appeared in EUDL
    2015-08-03

    Copyright © 2015–2025 ICST

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    Showing 21–30 of 34 results
    Page size: 102550
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    • Exploiting Reverse Correlation for the Generation of Virtual Characters from Personality Traits

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Fabrizio Nunnari, Alexis Heloir
    • Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Zain Khan, Kristopher Maddeaux, Bill Kapralos
    • GAINE - tanGible Augmented INteraction for Edutainment

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Andrea Bottino, Andrea Martina, Amirhosein Toosi
    • How Does It Feel Like? An Exploratory Study of a Prototype System to Convey Emotion through Haptic Wearable Devices

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Antonella Mazzoni, Nick Bryan-Kinns
    • Notification Mechanisms In Second-Screen Scenarios - Towards a Balanced User Experience

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Pedro Almeida, Jorge Abreu, Telmo Silva, Lígia Duro, Mónica Aresta, Rita Oliveira
    • Perceptually-Inspired Computing

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Ming Lin
    • Playable One-Switch Video Games for Children with Severe Motor Disabilities Based on GNomon

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Sebastián Aced López, Fulvio Corno, Luigi De Russis
    • Real-Time Gesture Recognition Based On Motion Quality Analysis

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Céline Jost, Igor Stankovic, Pierre De Loor, Alexis Nédélec, Elisabetta Bevacqua
    • Robot Devastation: Using DIY Low-Cost Platforms for Multiplayer Interaction in an Augmented Reality Game

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      David Estevez, Juan Victores, Santiago Morante, Carlos Balaguer
    • Sensors for the Senses: Meaning-making via self-active entertainment experiences

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Anthony Brooks
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