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    INTETAIN

    7th International Conference on Intelligent Technologies for Interactive Entertainment

    The International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) aims to address all the issues concerning relationships between human-computer interaction and entertainment. The objective of INTETAIN 2015 is to attract high state-of-art research contributions,…

    The International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) aims to address all the issues concerning relationships between human-computer interaction and entertainment. The objective of INTETAIN 2015 is to attract high state-of-art research contributions, tutorials, and position papers that address the broad challenges faced in using innovative and interactive technologies/tools in order to create entertainment contents.

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    Editor(s): Andrea Sanna (Politecnico di Torino, Italy), Fabrizio Lamberti (Politecnico di Torino, Italy), Jon Rokne (University of Calgary, Canada) and Valentina Gatteschi (Politecnico di Torino, Italy)
    Publisher
    ICST
    ISBN
    978-1-63190-061-7
    Conference dates
    10th–12th Jun 2015
    Location
    Torino, Italy
    Appeared in EUDL
    2015-08-03

    Copyright © 2015–2025 ICST

    Ordered by title or year
    Showing 21–30 of 34 results
    Page size: 102550
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    • The Richness of Open-ended Play - Rules, feedback and adaptation mechanisms in intelligent play environments

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Pepijn Rijnbout, Mark Graaf, Ben Schouten
    • Wearable Vision for Retrieving Architectural Details in Augmented Tourist Experiences

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Stefano Alletto, Davide Abati, Giuseppe Serra, Rita Cucchiara
    • Augmenting Traditional Playground Games to Enhance Game Experience

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Alejandro Moreno, Robby van Delden, Ronald Poppe, Dennis Reidsma, Dirk Heylen
    • Grüt - A Gardening Sensor Kit for Children. A digital application that helps children develop ownership for their plants

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Ilaria Zonda, Jarmal Martis
    • Wearable Sensor Networks for Motion Capture

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Dennis Arsenault, Anthony Whitehead
    • An Open Platform for Full Body Interactive Sonification Exergames

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Simone Ghisio, Paolo Coletta, Stefano Piana, Paolo Alborno, Gualtiero Volpe, Antonio Camurri, Ludovica Primavera, Carla Ferrari, Carla Guenza, Paolo Moretti, Valeria Bergamaschi, Andrea Ravaschio
    • Playable One-Switch Video Games for Children with Severe Motor Disabilities Based on GNomon

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Sebastián Aced López, Fulvio Corno, Luigi De Russis
    • A Semantic Layer for Knowledge-Based Game Design in Edutainment Applications

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Andrea Repetto, Chiara Eva Catalano
    • Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Zain Khan, Kristopher Maddeaux, Bill Kapralos
    • Soft Play Detection in Shooter Games Using Hit Matrix Analysis

      Research Article in 7th International Conference on Intelligent Technologies for Interactive Entertainment

      Jussi Laasonen, Jouni Smed
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