Research Article
A Semantic Layer for Knowledge-Based Game Design in Edutainment Applications
@ARTICLE{10.4108/icst.intetain.2015.259561, author={Andrea Repetto and Chiara Eva Catalano}, title={A Semantic Layer for Knowledge-Based Game Design in Edutainment Applications}, journal={EAI Endorsed Transactions on Future Intelligent Educational Environments}, volume={1}, number={5}, publisher={EAI}, journal_a={FIEE}, year={2015}, month={8}, keywords={semantics, object interaction, ontologies, edutainment, natural heritage}, doi={10.4108/icst.intetain.2015.259561} }
- Andrea Repetto
Chiara Eva Catalano
Year: 2015
A Semantic Layer for Knowledge-Based Game Design in Edutainment Applications
FIEE
EAI
DOI: 10.4108/icst.intetain.2015.259561
Abstract
Creating and maintaining complex and realistic virtual worlds is still a challenge in game design. Realism is not only related to visual appearance but also to the interactions and situations in the game. This issue is particularly crucial in edutainment applications where realism impacts the learning aspect of the game experience. Introducing semantics in virtual worlds helps define intelligent objects and interactions which would turn into a more realistic game. In this work, we propose to decouple the semantic definition of the game world from its actual implementation in a general-purpose game engine. A semantic layer has been developed to bridge the semantics formalized by ontologies with its realization in the engine. Thanks to this software library, semantics can be specified in a separate formal module and reused in different projects. The proposed approach has been tested to design a serious game concept set in the marine environment.
Copyright © 2015 A. Repetto and Ch. E. Catalano, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.