fiee 15(4): e2

Research Article

Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education

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  • @ARTICLE{10.4108/icst.intetain.2015.259567,
        author={Zain Khan and Kristopher Maddeaux and Bill Kapralos},
        title={Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education},
        journal={EAI Endorsed Transactions on Future Intelligent Educational Environments},
        volume={1},
        number={4},
        publisher={EAI},
        journal_a={FIEE},
        year={2015},
        month={8},
        keywords={serious gaming, cultural competence, virtual patient, authoring environment, levels of realism, fidelity},
        doi={10.4108/icst.intetain.2015.259567}
    }
    
  • Zain Khan
    Kristopher Maddeaux
    Bill Kapralos
    Year: 2015
    Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education
    FIEE
    EAI
    DOI: 10.4108/icst.intetain.2015.259567
Zain Khan1,*, Kristopher Maddeaux1, Bill Kapralos1
  • 1: University of Ontario Institute of Technology
*Contact email: zain.khan@uoit.ca

Abstract

Here we present Fydlyty, a web-based, low-fidelity serious game to educate, and inform medical practitioners and trainees about cultural competence. Fydlyty includes a dialogue editor which has the ability to build a conversation, interpret responses, and respond to questions/answers from the game player. These responses are based on predefined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation (i.e., normal, upset, or angry). In addition to its educational purposes, Fydlyty has been developed as a research tool to examine the role of graphical-based fidelity in the learning process.