
Research Article
Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education
@INPROCEEDINGS{10.4108/icst.intetain.2015.259567, author={Zain Khan and Kristopher Maddeaux and Bill Kapralos}, title={Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education}, proceedings={7th International Conference on Intelligent Technologies for Interactive Entertainment}, publisher={EAI}, proceedings_a={INTETAIN}, year={2015}, month={8}, keywords={serious gaming cultural competence virtual patient authoring environment levels of realism fidelity}, doi={10.4108/icst.intetain.2015.259567} }
- Zain Khan
Kristopher Maddeaux
Bill Kapralos
Year: 2015
Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education
INTETAIN
ICST
DOI: 10.4108/icst.intetain.2015.259567
Abstract
Here we present Fydlyty, a web-based, low-fidelity serious game to educate, and inform medical practitioners and trainees about cultural competence. Fydlyty includes a dialogue editor which has the ability to build a conversation, interpret responses, and respond to questions/answers from the game player. These responses are based on predefined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation (i.e., normal, upset, or angry). In addition to its educational purposes, Fydlyty has been developed as a research tool to examine the role of graphical-based fidelity in the learning process.
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