sg 15(5): e3

Research Article

Wearable Sensor Networks for Motion Capture

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  • @ARTICLE{10.4108/icst.intetain.2015.259265,
        author={Dennis Arsenault and Anthony Whitehead},
        title={Wearable Sensor Networks for Motion Capture},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={2},
        number={5},
        publisher={EAI},
        journal_a={SG},
        year={2015},
        month={8},
        keywords={sensors, motion capture, active games, exergames, wearable sensors},
        doi={10.4108/icst.intetain.2015.259265}
    }
    
  • Dennis Arsenault
    Anthony Whitehead
    Year: 2015
    Wearable Sensor Networks for Motion Capture
    SG
    EAI
    DOI: 10.4108/icst.intetain.2015.259265
Dennis Arsenault1, Anthony Whitehead1,*
  • 1: Carleton University
*Contact email: anthony.whitehead@carleton.ca

Abstract

This work presents the development of a full body sensor-based motion tracking system that functions through wearable inertial sensors. The system is comprised of a total of ten wearable sensors and maps the player's motions to an on-screen character in real-time. A hierarchical skeletal model was implemented that allows players to navigate and interact with the virtual world without the need of a hand-held controller. To demonstrate the capabilities of the system, a simple virtual reality game was created. As a wearable system, the ability for the users to engage in activities while not being tied to a camera system, or being forced indoors presents a significant opportunity for mobile entertainment, augmented reality and interactive systems that use the body as a significant form of input. This paper outlines the key developments necessary to implement such a system.