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INTETAIN 2011
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    INTETAIN

    Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

    Intetain intends to stimulate interaction among academic researchers and commercial developers of interactive entertainment systems. Intetain focuses on the development of novel user-centered intelligent computational technologies and interactive applications for entertainment, being made possible…

    Intetain intends to stimulate interaction among academic researchers and commercial developers of interactive entertainment systems. Intetain focuses on the development of novel user-centered intelligent computational technologies and interactive applications for entertainment, being made possible through the use of a wide range of interactive device technologies (e.g., mobile and wearable devices, home entertainment centers, haptic devices, wall screen displays, information kiosks, holographic displays, fog screens, distributed smart sensors, and immersive displays) and media delivery infrastructures (e.g., multimedia networks, interactive radio, streaming technologies, DVB-T/M, ITV, P2P, satellite broadcasting, UMTS, Bluetooth, Broadband, and VoIP).

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    Editor(s): Antonio Camurri (University of Genova) and Cristina Costa (UBINET, CREATE-NET)
    Publisher
    Springer
    ISBN
    978-3-642-30214-5
    Series
    LNICST
    Conference dates
    25th–27th May 2011
    Location
    Genoa, Italy
    Appeared in EUDL
    2012-10-22

    Copyright © 2012–2023 ICST

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    Showing 1–10 of 33 results
    Page size: 102550
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    • A Framework for Designing 3D Virtual Environments

      Research Article in Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

      Salvatore Catanese, Emilio Ferrara, Giacomo Fiumara, Francesco Pagano
    • LUCIA: An Open Source 3D Expressive Avatar for Multimodal h.m.i.

      Research Article in Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

      G. Leone, Giulio Paci, Piero Cosi
    • The AnimaTricks System: Animating Intelligent Agents from High-Level Goal Declarations

      Research Article in Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

      Vincenzo Lombardo, Fabrizio Nunnari, Rossana Damiano
    • Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing

      Research Article in Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

      Anton Nijholt
    • User Interface for Browsing Geotagged Data – Design and Evaluation

      Research Article in Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

      Erika Reponen, Jaakko Keränen, Viljakaisa Aaltonen
    • Active Experience of Cultural Heritage and Artistic Content

      Research Article in Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

      Francesca Cavallero, Antonio Camurri, Corrado Canepa, Nicola Ferrari, Barbara Mazzarino, Gualtiero Volpe
    • A Playable Evolutionary Interface for Performance and Social Engagement

      Research Article in Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

      Insook Choi, Robin Bargar
    • Brain-Computer Interfaces: Proposal of a Paradigm to Increase Output Commands

      Research Article in Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

      Ricardo Ron-Angevin, Francisco Velasco-Álvarez, Salvador Sancha-Ros
    • Does Movement Recognition Precision Affect the Player Experience in Exertion Games?

      Research Article in Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

      Jasmir Nijhar, Nadia Bianchi-Berthouze, Gemma Boguslawski
    • Elckerlyc in Practice – On the Integration of a BML Realizer in Real Applications

      Research Article in Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

      Dennis Reidsma, Herwin Welbergen
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