Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

Research Article

A Kinect-Based Natural Interface for Quadrotor Control

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  • @INPROCEEDINGS{10.1007/978-3-642-30214-5_6,
        author={Andrea Sanna and Fabrizio Lamberti and Gianluca Paravati and Eduardo Henao Ramirez and Federico Manuri},
        title={A Kinect-Based Natural Interface for Quadrotor Control},
        proceedings={Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2012},
        month={10},
        keywords={Natural User Interface Kinect Quadrotor control Interactive systems},
        doi={10.1007/978-3-642-30214-5_6}
    }
    
  • Andrea Sanna
    Fabrizio Lamberti
    Gianluca Paravati
    Eduardo Henao Ramirez
    Federico Manuri
    Year: 2012
    A Kinect-Based Natural Interface for Quadrotor Control
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-30214-5_6
Andrea Sanna1,*, Fabrizio Lamberti1,*, Gianluca Paravati1,*, Eduardo Henao Ramirez1,*, Federico Manuri1,*
  • 1: Politecnico di Torino
*Contact email: andrea.sanna@polito.it, fabrizio.lamberti@polito.it, gianluca.paravati@polito.it, eduardo.henaoramirez@polito.it, federico.manuri@polito.it

Abstract

The evolution of input device technologies led to identification of the natural user interface (NUI) as the clear evolution of the human-machine interaction, following the shift from command-line interfaces (CLI) to graphical user interfaces (GUI). The design of user interfaces requires a careful mapping of complex user “actions” in order to make the human-computer interaction (HCI) more intuitive, usable, and receptive to the user’s needs: in other words, more user-friendly and, why not, fun. NUIs constitute a direct expression of mental concepts and the naturalness and variety of gestures, compared with traditional interaction paradigms, can offer unique opportunities also for new and attracting forms of human-machine interaction. In this paper, a kinect-based NUI is presented; in particular, the proposed NUI is used to control the Ar.Drone quadrotor.