Research Article
Design of an Interactive Playground Based on Traditional Children’s Play
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@INPROCEEDINGS{10.1007/978-3-642-30214-5_15, author={Daniel Tetteroo and Dennis Reidsma and Betsy Dijk and Anton Nijholt}, title={Design of an Interactive Playground Based on Traditional Children’s Play}, proceedings={Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers}, proceedings_a={INTETAIN}, year={2012}, month={10}, keywords={}, doi={10.1007/978-3-642-30214-5_15} }
- Daniel Tetteroo
Dennis Reidsma
Betsy Dijk
Anton Nijholt
Year: 2012
Design of an Interactive Playground Based on Traditional Children’s Play
INTETAIN
Springer
DOI: 10.1007/978-3-642-30214-5_15
Abstract
This paper presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored by the development of a prototype interactive playground, which has been implemented and evaluated over two iterations.
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