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    SGAMES

    Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

    Games are structured contexts, with clearly-defined rules, where players must overcome challenges and face opponents (real or game characters) to achieve victory. Games can offer incredibly immersive and engaging environments where users ‘learn by doing’ and improve skills and competences related t…

    Games are structured contexts, with clearly-defined rules, where players must overcome challenges and face opponents (real or game characters) to achieve victory. Games can offer incredibly immersive and engaging environments where users ‘learn by doing’ and improve skills and competences related to decision making, strategy, teamwork, social skills, leadership and collaboration.

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    Editor(s): Carlos Vaz de Carvalho (Instituto Superior de Engenharia do Porto), Paula Escudeiro (Instituto Superior de Engenharia do Porto) and António Coelho (University of Porto)
    Publisher
    Springer
    ISBN
    978-3-319-51055-2
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    16th–17th Jun 2016
    Location
    Porto, Portugal
    Appeared in EUDL
    2017-01-05
    Appears in
    SpringerLink

    Copyright © 2017–2025 ICST

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    Showing 1–10 of 19 results
    Page size: 102550
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    • Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Kaouther Raies, Maha Khemaja, Yemna Mejbri
    • Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Jose Jurado, Cesar Collazos, Francisco Gutierrez, Luis Paredes
    • Improving the Learning of Child Movements Through Games

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Miguel Raposo, Raquel Barateiro, Susana Martins, Tiago Cardoso, Miguel Palha, José Barata
    • VirtualSign Game Evaluation

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Paula Escudeiro, Nuno Escudeiro, Marcelo Norberto, Jorge Lopes
    • A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Hariklia Tsalapatas, Olivier Heidmann, Elias Houstis
    • GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Ana Cano, Baltasar Fernández-Manjón, Álvaro García-Tejedor
    • Learning Analytics Model in a Casual Serious Game for Computer Programming Learning

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Adilson Vahldick, António Mendes, Maria Marcelino
    • Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN)

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Amanda Markham, Kathrine Service, John-David Collins, Pinata Sessoms
    • ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Vanessa Cesário, Valentina Nisi, António Coelho
    • Neurocognitive Stimulation Game: Serious Game for Neurocognitive Stimulation and Assessment

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      João Costa, Jorge Neto, Ricardo Alves, Paula Escudeiro, Nuno Escudeiro
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