Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

Research Article

Sign Language Support – Adding a Gesture Library to the Leap Motion SDK

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  • @INPROCEEDINGS{10.1007/978-3-319-51055-2_14,
        author={Tiago Lopes and Tiago Cardoso and Jos\^{e} Barata},
        title={Sign Language Support -- Adding a Gesture Library to the Leap Motion SDK},
        proceedings={Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2017},
        month={1},
        keywords={Natural user interface Gesture recognition Serious games Leap motion Middleware},
        doi={10.1007/978-3-319-51055-2_14}
    }
    
  • Tiago Lopes
    Tiago Cardoso
    José Barata
    Year: 2017
    Sign Language Support – Adding a Gesture Library to the Leap Motion SDK
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-51055-2_14
Tiago Lopes1,*, Tiago Cardoso1,*, José Barata1,*
  • 1: Universidade Nova de Lisboa
*Contact email: tm.lopes@campus.fct.unl.pt, tomfc@uninova.pt, jab@uninova.pt

Abstract

There are several research initiatives that tackle gesture recognition. Nevertheless the interaction between the input devices and an application level is still a hard task that has to be accomplished each time a new system is being developed. The objective of this research work is to facilitate that endeavor by introducing a new generic software layer between the gesture capture device and the application level. This layer will provide the introduction of a gesture library and a set of functionalities both to feed this library and pursue gesture recognition afterwards. The objective is to hinder lower-level software/hardware details from a developer towards letting him or her to focus directly at the Application Level. This article presents the created architecture for this new layer. The validation was made using the Leap Motion, at the Sensor Level, and creating a Serious Game devoted to Sign Language exercising, at the Application Level.