Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

Research Article

Playful and Gameful Learning in a Hybrid Space

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  • @INPROCEEDINGS{10.1007/978-3-319-51055-2_2,
        author={Sylvester Arnab},
        title={Playful and Gameful Learning in a Hybrid Space},
        proceedings={Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2017},
        month={1},
        keywords={Serious games Gamification Playful learning Pervasive learning},
        doi={10.1007/978-3-319-51055-2_2}
    }
    
  • Sylvester Arnab
    Year: 2017
    Playful and Gameful Learning in a Hybrid Space
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-51055-2_2
Sylvester Arnab1,*
  • 1: Coventry University
*Contact email: s.arnab@coventry.ac.uk

Abstract

There is a need to harness the potential of a hybrid space in teaching and learning as digital and physical experiences are merging and it is essential that the experience empowers the minds and practices, bridges formal and informal contexts and deepens the learning process. This paper elaborates on the playful nature of the use of games and gamification in creating contexts to a pervasive learning process including the Horizon 2020 Beaconing project as an example.