Research Article
Gamification at Scraim
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@INPROCEEDINGS{10.1007/978-3-319-51055-2_18, author={Diogo Silva and Ant\^{o}nio Coelho and C\^{e}sar Duarte and Pedro Castro Henriques}, title={Gamification at Scraim}, proceedings={Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers}, proceedings_a={SGAMES}, year={2017}, month={1}, keywords={Gamification Game design Software management tools Agile manifesto}, doi={10.1007/978-3-319-51055-2_18} }
- Diogo Silva
António Coelho
César Duarte
Pedro Castro Henriques
Year: 2017
Gamification at Scraim
SGAMES
Springer
DOI: 10.1007/978-3-319-51055-2_18
Abstract
Software developers usually work as a team and in order to improve the team organization and performance several companies use agile methodologies. The efficiency of this methodologies can be improved by the use of project management tools. Several software developers are difficult to motivate on the usage of these tools, as they often claim being disruptive to their workflow.
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