Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

Research Article

Gamification at Scraim

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  • @INPROCEEDINGS{10.1007/978-3-319-51055-2_18,
        author={Diogo Silva and Ant\^{o}nio Coelho and C\^{e}sar Duarte and Pedro Castro Henriques},
        title={Gamification at Scraim},
        proceedings={Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2017},
        month={1},
        keywords={Gamification Game design Software management tools Agile manifesto},
        doi={10.1007/978-3-319-51055-2_18}
    }
    
  • Diogo Silva
    António Coelho
    César Duarte
    Pedro Castro Henriques
    Year: 2017
    Gamification at Scraim
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-51055-2_18
Diogo Silva1,*, António Coelho1,*, César Duarte2,*, Pedro Castro Henriques2,*
  • 1: INESC TEC
  • 2: Strongstep
*Contact email: diogoemsilva@gmail.com, acoelho@fe.up.pt, cesar.duarte@strongstep.pt, pedroch@strongstep.pt

Abstract

Software developers usually work as a team and in order to improve the team organization and performance several companies use agile methodologies. The efficiency of this methodologies can be improved by the use of project management tools. Several software developers are difficult to motivate on the usage of these tools, as they often claim being disruptive to their workflow.