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    SGAMES

    Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

    Games are structured contexts, with clearly-defined rules, where players must overcome challenges and face opponents (real or game characters) to achieve victory. Games can offer incredibly immersive and engaging environments where users ‘learn by doing’ and improve skills and competences related t…

    Games are structured contexts, with clearly-defined rules, where players must overcome challenges and face opponents (real or game characters) to achieve victory. Games can offer incredibly immersive and engaging environments where users ‘learn by doing’ and improve skills and competences related to decision making, strategy, teamwork, social skills, leadership and collaboration.

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    Editor(s): Carlos Vaz de Carvalho (Instituto Superior de Engenharia do Porto), Paula Escudeiro (Instituto Superior de Engenharia do Porto) and António Coelho (University of Porto)
    Publisher
    Springer
    ISBN
    978-3-319-51055-2
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    16th–17th Jun 2016
    Location
    Porto, Portugal
    Appeared in EUDL
    2017-01-05
    Appears in
    SpringerLink

    Copyright © 2017–2025 ICST

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    Showing 11–19 of 19 results
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    • Sign Language Support – Adding a Gesture Library to the Leap Motion SDK

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Tiago Lopes, Tiago Cardoso, José Barata
    • Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Yemna Mejbri, Maha Khemaja, Kaouther Raies
    • Playful and Gameful Learning in a Hybrid Space

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Sylvester Arnab
    • Social Mpower: An Educational Game for Energy Efficiency

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Aikaterini Bourazeri, Jeremy Pitt, Sylvester Arnab
    • The Importance of Socio-Emotional Agency in Applied Games for Social Learning

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Rui Prada
    • The LabRint Serious Game: A New Intelligence Analysis Methodology

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Michel Rudnianski, Olivier Heidmann, Raphael Attias, François Mohier
    • The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Suriati Jali, Sylvester Arnab
    • Gamification at Scraim

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      Diogo Silva, António Coelho, César Duarte, Pedro Castro Henriques
    • Using Games for the Phonetics Awareness of Children with Down Syndrome

      Research Article in Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

      José Simão, Luísa Cotrim, Teresa Condeço, Tiago Cardoso, Miguel Palha, Yves Rybarczyk, José Barata
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