Research Article
Social Mpower: An Educational Game for Energy Efficiency
@INPROCEEDINGS{10.1007/978-3-319-51055-2_17, author={Aikaterini Bourazeri and Jeremy Pitt and Sylvester Arnab}, title={Social Mpower: An Educational Game for Energy Efficiency}, proceedings={Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers}, proceedings_a={SGAMES}, year={2017}, month={1}, keywords={Educational game Energy efficiency Serious games}, doi={10.1007/978-3-319-51055-2_17} }
- Aikaterini Bourazeri
Jeremy Pitt
Sylvester Arnab
Year: 2017
Social Mpower: An Educational Game for Energy Efficiency
SGAMES
Springer
DOI: 10.1007/978-3-319-51055-2_17
Abstract
A number of serious games have been developed for energy systems that act as an educational tool and help energy consumers to better understand concepts such as resource allocation, electricity prices and grid sustainability. In such gamified environments, players use technology to solve environmental problems including greener environment, optimised energy and water infrastructure, sustainable resources and reduced energy use. game is a representation of an autonomous energy community for local power generation and distribution in which the participants have to avoid a collective blackout by individually reducing their energy consumption by synchronising and coordinating their actions. Our experimental hypothesis is that collective awareness can be enhanced by appropriate features of the game interface, and therefore to increase the opportunities and prospects for successful collective action (e.g to avoid a blackout).