Research Article
Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective
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@INPROCEEDINGS{10.1007/978-3-319-51055-2_16, author={Yemna Mejbri and Maha Khemaja and Kaouther Raies}, title={Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective}, proceedings={Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers}, proceedings_a={SGAMES}, year={2017}, month={1}, keywords={Pervasive games Learning systems Ontology Requirements engineering}, doi={10.1007/978-3-319-51055-2_16} }
- Yemna Mejbri
Maha Khemaja
Kaouther Raies
Year: 2017
Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective
SGAMES
Springer
DOI: 10.1007/978-3-319-51055-2_16
Abstract
The ludic, the pervasive and the educational aspects of pervasive games based learning systems (PGBLSs) have huge impact on understanding, developing, validating, reasoning and managing requirements. We propose in this paper a computation independent model (CIM) driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO). RO addresses the development of an ontology of requirements (RO) as a powerful formalism to assist requirements’ analysts in order to fulfill changing requirements in the PGBLSs dynamic context.
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