Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

Research Article

The Importance of Socio-Emotional Agency in Applied Games for Social Learning

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  • @INPROCEEDINGS{10.1007/978-3-319-51055-2_5,
        author={Rui Prada},
        title={The Importance of Socio-Emotional Agency in Applied Games for Social Learning},
        proceedings={Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2017},
        month={1},
        keywords={},
        doi={10.1007/978-3-319-51055-2_5}
    }
    
  • Rui Prada
    Year: 2017
    The Importance of Socio-Emotional Agency in Applied Games for Social Learning
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-51055-2_5
Rui Prada1,*
  • 1: Universidade de Lisboa
*Contact email: rui.prada@tecnico.ulisboa.pt

Abstract

Games have a great potential as learning tools, in particular, because they provide means for players to safely explore and fail, and because they promote personal emotional experiences. To be successful, games must present a good coverage and fidelity of the interaction experience regarding the target learning goals. In the case of learning of social skills, which is one prominent area of application of games, the use of AI characters with socio-emotional agency has great potential value. These characters may increase the range of social situations that players can explore (coverage). However, in order to achieve that the AI characters need to be able to present good social behaviour (fidelity). Although, several examples of computational models to achieve this can be found, developing these models remains a challenging research question.