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    SGAMES

    Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

    Games are structured contexts where players have clear objectives, with victory as end goal. In a game, players must overcome challenges and face opponents (real or game characters) but always respecting a clearly-defined set of rules. Failure to follow these rules implies a punishment or penalty. …

    Games are structured contexts where players have clear objectives, with victory as end goal. In a game, players must overcome challenges and face opponents (real or game characters) but always respecting a clearly-defined set of rules. Failure to follow these rules implies a punishment or penalty. Games can involve one player acting alone, two or more players acting cooperatively, or players or teams of players competing between themselves. Games can offer an incredibly immersive and engaging environment where users ‘learn by doing’ and from their own mistakes in a controlled environment that is able also to improve teamwork, social skills, leadership and collaboration. Serious Games focus on the design, development, use and application of games for purposes other than entertainment. Education and training represent the main areas of application of Serious Games but they have been used, with success, for health, research, emergency planning, advertisement and military purposes. The most striking effect in the use of Serious Games is an increased motivation and engagement. As such, Serious Games require specific design, recreating real scenarios through interactive and/or immersive environments.

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    Editor(s): Carlos Vaz de Carvalho (Instituto Superior de Engenharia do Port), Paula Escudeiro (Graphics, Interaction and Learning Techn) and António Coelho (University of Porto)
    Publisher
    Springer
    ISBN
    978-3-319-29060-7
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    16th–18th Sep 2015
    Location
    Novedrate, Italy
    Appeared in EUDL
    2016-03-29
    Appears in
    SpringerLink

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    • Serious Games for Large-Scale Image Sensing

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Bruno Simões, Michele Bianchi, Alberto Debiasi, Raffaele Amicis
    • A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Hariklia Tsalapatas, Olivier Heidmann, Rene Alimisi, Dimitris Koutsaftikis, Spyros Tsalapatas, Elias Houstis
    • Applying a Serious Game Quality Model

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Lilia García-Mundo, Marcela Genero, Mario Piattini
    • BIM to IoT: The Persistence Problem

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Steven Rowland
    • Chess Playing and Mathematics: An Exploratory Study in the South African Context

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Luneta Kakoma, Apostolos Giannakopoulos
    • Relation Between Game Genres and Competences for In-Game Certification

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Ricardo Baptista, António Coelho, Carlos Vaz de Carvalho
    • Sensitizing: Helping Children Design Serious Games for a Surrogate Population

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Gavin Sim, Matthew Horton, Janet Read
    • Serious Computer Games Design for Active Learning in Teacher Education

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Jože Rugelj
    • Knowledge Improvement of Dental Students in Thailand and UK Through an Online Serious Game in Dental Public Health

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Kawin Sipiyaruk, Stylianos Hatzipanagos, Jennifer Gallagher, Patricia Reynolds
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