Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Research Article

Games’ “Social Tech Booster”

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  • @INPROCEEDINGS{10.1007/978-3-319-29060-7_18,
        author={Tiago Cardoso and Vitor Santos and Carolina Santos and Jos\^{e} Barata},
        title={Games’ “Social Tech Booster”},
        proceedings={Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2016},
        month={3},
        keywords={Social games Deafness Autism Spectrum Disorders Down syndrome},
        doi={10.1007/978-3-319-29060-7_18}
    }
    
  • Tiago Cardoso
    Vitor Santos
    Carolina Santos
    José Barata
    Year: 2016
    Games’ “Social Tech Booster”
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-29060-7_18
Tiago Cardoso1,*, Vitor Santos1,*, Carolina Santos1,*, José Barata1,*
  • 1: Universidade Nova de Lisboa
*Contact email: tomfc@uninova.pt, vsantos@isegi.unl.pt, c.santos@ensp.unl.pt, jab@uninova.pt

Abstract

The society has organized itself towards facing existing social needs like the care for children with Down syndrome, Deafness or Autism Spectrum Disorders, among several other pathologies. As a result, several organizations emerged towards handling these issues, composed of doctors, therapists, psychologists, among other professionals, but excluding technology experts. On the other hand side, the finalist students from technology universities usually have a final course where they have to create a complete project from scratch. This article proposes a method for applying the effort and enthusiasm of such students in the above mentioned social causes through games’ development.