Research Article
Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring
@INPROCEEDINGS{10.1007/978-3-319-29060-7_16, author={Sofie Hoecke and Koen Samyn and Ga\^{e}tan Deglorie and Olivier Janssens and Peter Lambert and Rik Walle}, title={Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring}, proceedings={Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers}, proceedings_a={SGAMES}, year={2016}, month={3}, keywords={Serious game Cyberbullying Adaptivity Scenario generation Non-linear gameplay Sandbox Model-driven authoring}, doi={10.1007/978-3-319-29060-7_16} }
- Sofie Hoecke
Koen Samyn
Gaétan Deglorie
Olivier Janssens
Peter Lambert
Rik Walle
Year: 2016
Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring
SGAMES
Springer
DOI: 10.1007/978-3-319-29060-7_16
Abstract
Due to the absence of high-level authoring environments and support for non-technical domain experts to create custom serious games, a model-driven authoring framework is presented in this paper. Through model-driven authoring, non-technical people can manipulate the 3D visuals of their serious game, model the scenarios of the game, and even easily add non-linear narrative to the game. The different tools and methods have been implemented and are currently used to build a serious game for the Friendly ATTAC project in order to help youngsters who are confronted with cyberbullying. The presented model-driven authoring framework enables non-technical domain experts to produce serious games easily and quickly, at a lower cost, and therefore lowers the barriers that hinder the production of serious games.