Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Research Article

Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring

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  • @INPROCEEDINGS{10.1007/978-3-319-29060-7_16,
        author={Sofie Hoecke and Koen Samyn and Ga\^{e}tan Deglorie and Olivier Janssens and Peter Lambert and Rik Walle},
        title={Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring},
        proceedings={Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2016},
        month={3},
        keywords={Serious game Cyberbullying Adaptivity Scenario generation Non-linear gameplay Sandbox Model-driven authoring},
        doi={10.1007/978-3-319-29060-7_16}
    }
    
  • Sofie Hoecke
    Koen Samyn
    Gaétan Deglorie
    Olivier Janssens
    Peter Lambert
    Rik Walle
    Year: 2016
    Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-29060-7_16
Sofie Hoecke1,*, Koen Samyn2,*, Gaétan Deglorie1, Olivier Janssens1, Peter Lambert1, Rik Walle1
  • 1: Ghent University-iMinds
  • 2: University College of West-Flanders
*Contact email: sofie.vanhoecke@ugent.be, koen.samyn@howest.be

Abstract

Due to the absence of high-level authoring environments and support for non-technical domain experts to create custom serious games, a model-driven authoring framework is presented in this paper. Through model-driven authoring, non-technical people can manipulate the 3D visuals of their serious game, model the scenarios of the game, and even easily add non-linear narrative to the game. The different tools and methods have been implemented and are currently used to build a serious game for the Friendly ATTAC project in order to help youngsters who are confronted with cyberbullying. The presented model-driven authoring framework enables non-technical domain experts to produce serious games easily and quickly, at a lower cost, and therefore lowers the barriers that hinder the production of serious games.