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    SGAMES

    Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

    Games are structured contexts where players have clear objectives, with victory as end goal. In a game, players must overcome challenges and face opponents (real or game characters) but always respecting a clearly-defined set of rules. Failure to follow these rules implies a punishment or penalty. …

    Games are structured contexts where players have clear objectives, with victory as end goal. In a game, players must overcome challenges and face opponents (real or game characters) but always respecting a clearly-defined set of rules. Failure to follow these rules implies a punishment or penalty. Games can involve one player acting alone, two or more players acting cooperatively, or players or teams of players competing between themselves. Games can offer an incredibly immersive and engaging environment where users ‘learn by doing’ and from their own mistakes in a controlled environment that is able also to improve teamwork, social skills, leadership and collaboration. Serious Games focus on the design, development, use and application of games for purposes other than entertainment. Education and training represent the main areas of application of Serious Games but they have been used, with success, for health, research, emergency planning, advertisement and military purposes. The most striking effect in the use of Serious Games is an increased motivation and engagement. As such, Serious Games require specific design, recreating real scenarios through interactive and/or immersive environments.

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    Editor(s): Carlos Vaz de Carvalho (Instituto Superior de Engenharia do Port), Paula Escudeiro (Graphics, Interaction and Learning Techn) and António Coelho (University of Porto)
    Publisher
    Springer
    ISBN
    978-3-319-29060-7
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    16th–18th Sep 2015
    Location
    Novedrate, Italy
    Appeared in EUDL
    2016-03-29
    Appears in
    SpringerLink

    Copyright © 2016–2023 ICST

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    • Games Keep You Forever Young in Mind and Body

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Lucia Pannese
    • Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Ricardo Alves, Teresa Souto, Paula Escudeiro, Nuno Escudeiro
    • The Design and Study of a Serious Game for Attention Training of the Older Adults

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Chun-Hsiang Ku, Shwu-Lih Huang, Tsai-Yen Li
    • VirtualSign in Serious Games

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Paula Escudeiro, Nuno Escudeiro, Marcelo Norberto, Jorge Lopes
    • Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Sofie Hoecke, Koen Samyn, Gaétan Deglorie, Olivier Janssens, Peter Lambert, Rik Walle
    • Games’ “Social Tech Booster”

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Tiago Cardoso, Vitor Santos, Carolina Santos, José Barata
    • How Fun Can a Serious Game Be?

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Janet Read
    • A Virtual City Environment for Engineering Problem Based Learning

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Olivier Heidmann, Carlos Vaz de Carvalho, Hariklia Tsalapatas, Rene Alimisi, Elias Houstis
    • Dynamic Serious Games Balancing

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Carlos Vaz de Carvalho
    • Editorial

      Research Article in Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

      Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho
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