Research Article
Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project
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@INPROCEEDINGS{10.1007/978-3-319-29060-7_7, author={Ricardo Alves and Teresa Souto and Paula Escudeiro and Nuno Escudeiro}, title={Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project}, proceedings={Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers}, proceedings_a={SGAMES}, year={2016}, month={3}, keywords={Pilot project Virtual reality Serious games Active ageing Cognitive processes}, doi={10.1007/978-3-319-29060-7_7} }
- Ricardo Alves
Teresa Souto
Paula Escudeiro
Nuno Escudeiro
Year: 2016
Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project
SGAMES
Springer
DOI: 10.1007/978-3-319-29060-7_7
Abstract
One of the major challenges for healthcare professionals in the XXI century is the increasing number of elderly in the world population. It is clearly important to find ways to stimulate cognitively this population, helping them to develop strategies and maintaining independency in their daily life activities. Conventional cognitive stimulation is time consuming task often causing discomfort in patients. Computer based tools may be used to perform cognitive stimulation and improve transferability in a setting that does not increase anxiety in individuals. This paper aims to present a pilot study of automatic platforms to enhance the cognitive process for older adults in order to promote an active aging.
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