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Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Research Article

Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project

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  • @INPROCEEDINGS{10.1007/978-3-319-29060-7_7,
        author={Ricardo Alves and Teresa Souto and Paula Escudeiro and Nuno Escudeiro},
        title={Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project},
        proceedings={Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2016},
        month={3},
        keywords={Pilot project Virtual reality Serious games Active ageing Cognitive processes},
        doi={10.1007/978-3-319-29060-7_7}
    }
    
  • Ricardo Alves
    Teresa Souto
    Paula Escudeiro
    Nuno Escudeiro
    Year: 2016
    Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-29060-7_7
Ricardo Alves1,*, Teresa Souto2,*, Paula Escudeiro,*, Nuno Escudeiro,*
  • 1: Games Interaction and Learning Technoogies - GILT
  • 2: Lusófona University of Porto
*Contact email: ricalves03@gmail.com, p2683@ulp.pt, pmo@isep.ipp.pt, nfe@isep.ipp.pt

Abstract

One of the major challenges for healthcare professionals in the XXI century is the increasing number of elderly in the world population. It is clearly important to find ways to stimulate cognitively this population, helping them to develop strategies and maintaining independency in their daily life activities. Conventional cognitive stimulation is time consuming task often causing discomfort in patients. Computer based tools may be used to perform cognitive stimulation and improve transferability in a setting that does not increase anxiety in individuals. This paper aims to present a pilot study of automatic platforms to enhance the cognitive process for older adults in order to promote an active aging.

Keywords
Pilot project Virtual reality Serious games Active ageing Cognitive processes
Published
2016-03-29
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-29060-7_7
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