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Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Research Article

VirtualSign in Serious Games

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  • @INPROCEEDINGS{10.1007/978-3-319-29060-7_8,
        author={Paula Escudeiro and Nuno Escudeiro and Marcelo Norberto and Jorge Lopes},
        title={VirtualSign in Serious Games},
        proceedings={Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2016},
        month={3},
        keywords={VirtualSign Serious games Portuguese Sign Language Kinect},
        doi={10.1007/978-3-319-29060-7_8}
    }
    
  • Paula Escudeiro
    Nuno Escudeiro
    Marcelo Norberto
    Jorge Lopes
    Year: 2016
    VirtualSign in Serious Games
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-29060-7_8
Paula Escudeiro1,*, Nuno Escudeiro1,*, Marcelo Norberto1,*, Jorge Lopes1,*
  • 1: Instituto Superior de Engenharia do Porto
*Contact email: pmo@isep.ipp.pt, nfe@isep.ipp.pt, matno@isep.ipp.pt, jolbl@isep.ipp.pt

Abstract

This paper presents the game developed within the VirtualSign project. This game aims to make the process of learning sign language easier and enjoyable. In the game the player can control an avatar and interact with several objects and Non-player characters in order to obtain signs. To obtain those signs the player will have to overcome challenges and use the VirtualSign Translator. The player then has to perform the gesture himself and information is sent from the translator to the game. This improves the interactivity and makes the game more interesting and motivating. The game has as an inventory system where the signs are kept and can be checked. This lets the user visualize and learn or train the various existing configurations of gestures. There are also various checkpoints to check the player acquired knowledge, a highscore list and a continuous storyline.

Keywords
VirtualSign Serious games Portuguese Sign Language Kinect
Published
2016-03-29
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-29060-7_8
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