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PERVASIVEHEALTH 2014
REHAB 2014User Centered Design 2014IDPHA 2014
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Ethics and Malpractice Statement

    REHAB

    REHAB 2014

    New technologies applied to medicine, such as Virtual Reality (VR), are beginning to cover all its fields, where the field where it is most used is, undoubtedly, Rehabilitation. Virtual reality systems allow simulating aspects of everyday life and providing flexibility in adjusting parameter settin…

    New technologies applied to medicine, such as Virtual Reality (VR), are beginning to cover all its fields, where the field where it is most used is, undoubtedly, Rehabilitation. Virtual reality systems allow simulating aspects of everyday life and providing flexibility in adjusting parameter settings. Intensive training, repeated, task-oriented, cannot always be done in the real world with real objects because the clinical characteristics of the subjects. Virtual Reality can recreate environments as motivated and functional tasks, which in the real world could not be performed with the same accuracy.

    Virtual Reality systems allow the magnification and adaptation of the received feedback the patient obtain when he performs a task. Also it allows the program of the intensity and difficulty depending upon the therapeutic objectives and the individual circumstances of each user. Indeed, virtual reality has become very useful for patients where they interact in an imaginary world through different devices such as gloves or robots tool.

    This workshop invites authors to submit contributions on concepts like: Virtual Rehabilitation theories, development, applications, techniques or environments where interaction design plays a central role by improving the rehabilitation process at all levels.

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    Editor(s): Habib Habib M. Fardoun (King Abdulaziz University (KAU), Saudi Arabia ) and Víctor Ruiz Penichet (University of Castilla-La Mancha, Spain )
    Publisher
    ICST
    ISSN
    -
    Conference dates
    20th May 2014
    Location
    Oldenburg, Germany
    Appeared in EUDL
    2014-07-23

    Copyright © 2014–2025 ICST

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    • Gamification of Stroke Rehabilitation Exercises Using a Smartphone

      Research Article in REHAB 2014

      Carlos Ferreira, Vânia Guimarães, António Santos, Inês Sousa
    • Gaze-based awareness in complex healthcare environments

      Research Article in REHAB 2014

      Juan E. Garrido, Victor M. R. Penichet, Maria D. Lozano, P.O. Kristensson, Aaron Quigley
    • Humanoid Social Robots in the Rehabilitation of Children with Cerebral Palsy

      Research Article in REHAB 2014

      Oleh Kachmar, Volodymyr Kozyavkin, Iryna Ablikova
    • Improving voluntary pupil size changes for HCI

      Research Article in REHAB 2014

      Jan Ehlers, Juliane Georgi, Anke Huckauf
    • Increasing Engagement in Elderly People through Tangible and Distributed User Interfaces

      Research Article in REHAB 2014

      Elena de la Guía, María Dolores Lozano, Víctor M. R. Penichet
    • Interactive Speech Therapy for Children

      Research Article in REHAB 2014

      Habib M. Fardoun, Iyad Kateb, Antonio Paules Cipres
    • Kinect-based virtual game for motor and cognitive rehabilitation: A pilot study for older adults

      Research Article in REHAB 2014

      Zelai Saenz-de-Urturi, Begoña Garcia Zapirain, Amaia Méndez Zorrilla
    • Kinteract: A Multi-sensor Physical Rehabilitation Solution based on Interactive Games

      Research Article in REHAB 2014

      Nuno Matos, António Santos, Ana Vasconcelos
    • LVRA: Low Vision Reading Algorithm

      Research Article in REHAB 2014

      Habib M. Fardoun, Mohamed Mashat, Lorenzo Carretero González
    • MTHERAPY: a Mobile Based Therapy

      Research Article in REHAB 2014

      Daniyal Alghazzawi, Habib Fardoun, Sami Delgado
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