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PERVASIVEHEALTH 2014
REHAB 2014User Centered Design 2014IDPHA 2014
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Ethics and Malpractice Statement

    REHAB

    REHAB 2014

    New technologies applied to medicine, such as Virtual Reality (VR), are beginning to cover all its fields, where the field where it is most used is, undoubtedly, Rehabilitation. Virtual reality systems allow simulating aspects of everyday life and providing flexibility in adjusting parameter settin…

    New technologies applied to medicine, such as Virtual Reality (VR), are beginning to cover all its fields, where the field where it is most used is, undoubtedly, Rehabilitation. Virtual reality systems allow simulating aspects of everyday life and providing flexibility in adjusting parameter settings. Intensive training, repeated, task-oriented, cannot always be done in the real world with real objects because the clinical characteristics of the subjects. Virtual Reality can recreate environments as motivated and functional tasks, which in the real world could not be performed with the same accuracy.

    Virtual Reality systems allow the magnification and adaptation of the received feedback the patient obtain when he performs a task. Also it allows the program of the intensity and difficulty depending upon the therapeutic objectives and the individual circumstances of each user. Indeed, virtual reality has become very useful for patients where they interact in an imaginary world through different devices such as gloves or robots tool.

    This workshop invites authors to submit contributions on concepts like: Virtual Rehabilitation theories, development, applications, techniques or environments where interaction design plays a central role by improving the rehabilitation process at all levels.

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    Editor(s): Habib Habib M. Fardoun (King Abdulaziz University (KAU), Saudi Arabia ) and Víctor Ruiz Penichet (University of Castilla-La Mancha, Spain )
    Publisher
    ICST
    ISSN
    -
    Conference dates
    20th May 2014
    Location
    Oldenburg, Germany
    Appeared in EUDL
    2014-07-23

    Copyright © 2014–2025 ICST

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    • Smart Rehabilitation Garment Design for Arm-hand Training

      Research Article in REHAB 2014

      qi wang, Panos Markopoulos, Wei Chen
    • Technology-Enhanced Discriminative Programs for Children with Autism

      Research Article in REHAB 2014

      Silvia Artoni, Maria Claudia Buzzi, Marina Buzzi, Susanna Pelagatti, Caterina Senette
    • Simulation of ACL reconstruction dynamics for optimal rehabilitation planning

      Research Article in REHAB 2014

      Andreas Tsipouriaris, Alexandros Kogkas, Christina Triantafyllou, Konstantinos Moustakas, Constantinos Koutsojannis
    • Eye Gaze Patterns after Stroke: Correlates of a VR Action Execution and Observation Task

      Research Article in REHAB 2014

      Júlio Alves, Athanasios Vourvopoulos, Alexandre Bernardino, Sergi Bermúdez i Badia
    • Improving voluntary pupil size changes for HCI

      Research Article in REHAB 2014

      Jan Ehlers, Juliane Georgi, Anke Huckauf
    • Depth Images Processing Algorithm to Analyze and Correct in Real Time the Verticality of Multiple Sclerosis Patients during Exercise

      Research Article in REHAB 2014

      Begoña García Zapirain, Gonzalo Eguiluz-Perez
    • Kinteract: A Multi-sensor Physical Rehabilitation Solution based on Interactive Games

      Research Article in REHAB 2014

      Nuno Matos, António Santos, Ana Vasconcelos
    • Supporting Elderly People´s Cognitive Rehabilitation with IPad based Serious Games

      Research Article in REHAB 2014

      Alejandro Rodríguez Isasi, Amaia Méndez Zorrilla, Begoña García Zapirain
    • A Random Dot Stereoacuity Test based on 3D Technology

      Research Article in REHAB 2014

      Angelo Gargantini, Giancarlo Facoetti, Andrea Vitali
    • Towards reactive augmented reality exposure treatment

      Research Article in REHAB 2014

      Andreas Duenser, Daniel Abramovici, Mohammad Obaid, Martin Lochner
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