New technologies applied to medicine, such as Virtual Reality (VR), are beginning to cover all its fields, where the field where it is most used is, undoubtedly, Rehabilitation. Virtual reality systems allow simulating aspects of everyday life and providing flexibility in adjusting parameter settin…
New technologies applied to medicine, such as Virtual Reality (VR), are beginning to cover all its fields, where the field where it is most used is, undoubtedly, Rehabilitation. Virtual reality systems allow simulating aspects of everyday life and providing flexibility in adjusting parameter settings. Intensive training, repeated, task-oriented, cannot always be done in the real world with real objects because the clinical characteristics of the subjects. Virtual Reality can recreate environments as motivated and functional tasks, which in the real world could not be performed with the same accuracy.
Virtual Reality systems allow the magnification and adaptation of the received feedback the patient obtain when he performs a task. Also it allows the program of the intensity and difficulty depending upon the therapeutic objectives and the individual circumstances of each user. Indeed, virtual reality has become very useful for patients where they interact in an imaginary world through different devices such as gloves or robots tool.
This workshop invites authors to submit contributions on concepts like: Virtual Rehabilitation theories, development, applications, techniques or environments where interaction design plays a central role by improving the rehabilitation process at all levels.