Research Article
Kinect-based virtual game for motor and cognitive rehabilitation: A pilot study for older adults
@INPROCEEDINGS{10.4108/icst.pervasivehealth.2014.255328, author={Zelai Saenz-de-Urturi and Bego\`{o}a Garcia Zapirain and Amaia M\^{e}ndez Zorrilla}, title={Kinect-based virtual game for motor and cognitive rehabilitation: A pilot study for older adults}, proceedings={REHAB 2014}, publisher={ICST}, proceedings_a={REHAB}, year={2014}, month={7}, keywords={motor cognitive rehabilitation virtual game kinect older adults}, doi={10.4108/icst.pervasivehealth.2014.255328} }
- Zelai Saenz-de-Urturi
Begoña Garcia Zapirain
Amaia Méndez Zorrilla
Year: 2014
Kinect-based virtual game for motor and cognitive rehabilitation: A pilot study for older adults
REHAB
ICST
DOI: 10.4108/icst.pervasivehealth.2014.255328
Abstract
Physical rehabilitation is often necessary for individuals who suffer an injury or illness which causes a physical impairment, in order to restore movement and strength through supervised repetitive exercises. Alternatively, physical activity also improves cognitive performance and reduces cognitive decline. This tool focuses on therapeutic aspects of both cognitive and physical rehabilitation for older adults, as it improves memory by performing mental activities and physical rehabilitation at the same time.
To achieve this, a Kinect-based virtual game intended for Windows which enables users to control and interact intuitively with the computer without an intermediary controller has been developed. Furthermore, all the data generated during the session is stored in order to log each rehabilitation activity.
Preliminary tests have shown an increase in the users' motivation while using the tool. They also indicated the possible rehabilitation of 18 patients with motor disabilities and the maintenance of their cognitive impairment preventing its degeneration.