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PERVASIVEHEALTH 2014
REHAB 2014User Centered Design 2014IDPHA 2014
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Ethics and Malpractice Statement

    REHAB

    REHAB 2014

    New technologies applied to medicine, such as Virtual Reality (VR), are beginning to cover all its fields, where the field where it is most used is, undoubtedly, Rehabilitation. Virtual reality systems allow simulating aspects of everyday life and providing flexibility in adjusting parameter settin…

    New technologies applied to medicine, such as Virtual Reality (VR), are beginning to cover all its fields, where the field where it is most used is, undoubtedly, Rehabilitation. Virtual reality systems allow simulating aspects of everyday life and providing flexibility in adjusting parameter settings. Intensive training, repeated, task-oriented, cannot always be done in the real world with real objects because the clinical characteristics of the subjects. Virtual Reality can recreate environments as motivated and functional tasks, which in the real world could not be performed with the same accuracy.

    Virtual Reality systems allow the magnification and adaptation of the received feedback the patient obtain when he performs a task. Also it allows the program of the intensity and difficulty depending upon the therapeutic objectives and the individual circumstances of each user. Indeed, virtual reality has become very useful for patients where they interact in an imaginary world through different devices such as gloves or robots tool.

    This workshop invites authors to submit contributions on concepts like: Virtual Rehabilitation theories, development, applications, techniques or environments where interaction design plays a central role by improving the rehabilitation process at all levels.

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    Editor(s): Habib Habib M. Fardoun (King Abdulaziz University (KAU), Saudi Arabia ) and Víctor Ruiz Penichet (University of Castilla-La Mancha, Spain )
    Publisher
    ICST
    ISSN
    -
    Conference dates
    20th May 2014
    Location
    Oldenburg, Germany
    Appeared in EUDL
    2014-07-23

    Copyright © 2014–2025 ICST

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    • An Assistive Mobile Platform for Delivering Knowledge of Performance Feedback

      Research Article in REHAB 2014

      Davide Neves, Athanasios Vourvopoulos, Mónica Cameirão, Sergi Bermudez I Badia
    • Balance training using specially developed serious games for cerebral palsy children, a feasibility study

      Research Article in REHAB 2014

      Bruno Bonnechère, Lubos Omelina, Bart Jansen, Marcel Rooze, Serge Van Sint Jan
    • Blind User Response to a Navigational System to Assist Blind People Using Active RFID and QR-Code

      Research Article in REHAB 2014

      Ron van Schyndel, Saleh Alghamdi, Margaret Hamilton
    • Consonantal Phonation Rehabilitation

      Research Article in REHAB 2014

      Abdullah AL-Malaise AL-Ghamdi, Habib Fardoun, Antonio Paules Cipres
    • Daily assessment of rheumatoid arthritis disease activity using a smartphone application: Development and 3-month feasibility study

      Research Article in REHAB 2014

      Shu Nishiguchi, Hiromu Ito, Minoru Yamada, Hiroyuki Yoshitomi, Moritoshi Furu, Tatsuaki Ito, Akio Shinohara, Tetsuya Ura, Kazuya Okamoto, Tomoki Aoyama, Tadao Tsuboyama
    • Depth Images Processing Algorithm to Analyze and Correct in Real Time the Verticality of Multiple Sclerosis Patients during Exercise

      Research Article in REHAB 2014

      Begoña García Zapirain, Gonzalo Eguiluz-Perez
    • Description of a Self-adaptive Architecture for Upper-limb Rehabilitation

      Research Article in REHAB 2014

      Alexis Heloir, Sylvain Haudegond, Yoann Lebrun, Fabrizio Nunnari, Christophe Kolski
    • Designing Simplified Exergame for Muscle and Balance Training in Seniors: A Concept of ´Out in Nature´

      Research Article in REHAB 2014

      Ather Nawaz, Mathilde Waerstad, Kine Omholt, Jorunn L. Helbostad, Beatrix Vereijken, Nina Skjaeret, Lill Kristiansen
    • Enhancing computerized cognitive rehabilitation with 3D solutions

      Research Article in REHAB 2014

      Anna Alloni, Dani Tost, Silvia Panzarasa, Chiara Zucchella, Silvana Quaglini
    • Eye Gaze Patterns after Stroke: Correlates of a VR Action Execution and Observation Task

      Research Article in REHAB 2014

      Júlio Alves, Athanasios Vourvopoulos, Alexandre Bernardino, Sergi Bermúdez i Badia
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