REHAB 2014

Research Article

Kinteract: A Multi-sensor Physical Rehabilitation Solution based on Interactive Games

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  • @INPROCEEDINGS{10.4108/icst.pervasivehealth.2014.255325,
        author={Nuno Matos and Ant\^{o}nio Santos and Ana Vasconcelos},
        title={Kinteract: A Multi-sensor Physical Rehabilitation Solution based on Interactive Games},
        proceedings={REHAB 2014},
        publisher={ICST},
        proceedings_a={REHAB},
        year={2014},
        month={7},
        keywords={physical rehabilitation stroke virtual reality natural user interfaces kinect leap motion sphero},
        doi={10.4108/icst.pervasivehealth.2014.255325}
    }
    
  • Nuno Matos
    António Santos
    Ana Vasconcelos
    Year: 2014
    Kinteract: A Multi-sensor Physical Rehabilitation Solution based on Interactive Games
    REHAB
    ICST
    DOI: 10.4108/icst.pervasivehealth.2014.255325
Nuno Matos1, António Santos1,*, Ana Vasconcelos1
  • 1: Fraunhofer Portugal AICOS
*Contact email: antonio.santos@fraunhofer.pt

Abstract

All over the world there are millions of people who are living with long-term motor impairments caused by a stroke or any other kind of corticospinal tract injuries. The physical rehabilitation of these patients is usually slow and demotivating. In this paper we introduce Kinteract, a novel solution that applies the paradigm of using motion-based games in the rehabilitation process, with the added value of providing a motion sensor server that supports a growing array of motion sensors (currently Microsoft Kinect, Leap Motion and Orbotix Sphero) and merge their data into a single protocol that can be used for any purpose. The use of different sensors, even at the same time, allows the rehabilitation of speci fic parts of the body. This data can be stored in a server for physicians to analyse and can clearly reveal the evolution of the patient in the rehabilitation process.