Research Article
Kinteract: A Multi-sensor Physical Rehabilitation Solution based on Interactive Games
@INPROCEEDINGS{10.4108/icst.pervasivehealth.2014.255325, author={Nuno Matos and Ant\^{o}nio Santos and Ana Vasconcelos}, title={Kinteract: A Multi-sensor Physical Rehabilitation Solution based on Interactive Games}, proceedings={REHAB 2014}, publisher={ICST}, proceedings_a={REHAB}, year={2014}, month={7}, keywords={physical rehabilitation stroke virtual reality natural user interfaces kinect leap motion sphero}, doi={10.4108/icst.pervasivehealth.2014.255325} }
- Nuno Matos
António Santos
Ana Vasconcelos
Year: 2014
Kinteract: A Multi-sensor Physical Rehabilitation Solution based on Interactive Games
REHAB
ICST
DOI: 10.4108/icst.pervasivehealth.2014.255325
Abstract
All over the world there are millions of people who are living with long-term motor impairments caused by a stroke or any other kind of corticospinal tract injuries. The physical rehabilitation of these patients is usually slow and demotivating. In this paper we introduce Kinteract, a novel solution that applies the paradigm of using motion-based games in the rehabilitation process, with the added value of providing a motion sensor server that supports a growing array of motion sensors (currently Microsoft Kinect, Leap Motion and Orbotix Sphero) and merge their data into a single protocol that can be used for any purpose. The use of different sensors, even at the same time, allows the rehabilitation of specific parts of the body. This data can be stored in a server for physicians to analyse and can clearly reveal the evolution of the patient in the rehabilitation process.