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    INTETAIN

    Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings

    This book constitutes the refereed proceedings of the 14th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2023 which was held in Lucca, Italy, during November 27, 2023. The 15 full papers presented in this book were selected from 56 submissions. They p…

    This book constitutes the refereed proceedings of the 14th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2023 which was held in Lucca, Italy, during November 27, 2023.

    The 15 full papers presented in this book were selected from 56 submissions. They present novel and innovative work in areas of methods (machine learning, movement), computer-based systems (architectures, software, algorithms), and devices (digital cameras, smartphones).The papers are grouped in sessions of thematic issues on Games and Game-Based learning; Motion Capture; Sports and Competitions; and Interfaces and Applications.

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    Editor(s): Martin Clayton (Durham University), Mauro Passacantando (University of Milano Bicocca) and Marcello Sanguineti (University of Genova)
    Publisher
    Springer
    ISBN
    978-3-031-55722-4
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    27th Nov 2023
    Location
    Lucca, Italy
    Appeared in EUDL
    2024-03-22
    Appears in
    SpringerLink

    Copyright © 2024–2025 ICST

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    Showing 11–15 of 15 results
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    • Improving Output Visualization of an Algorithm for the Automated Detection of the Perceived Origin of Movement

      Research Article in Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings

      Giorgio Gnecco, Martina Fausto, Gabriele Romano, Gualtiero Volpe, Antonio Camurri
    • Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of “Quantik”

      Research Article in Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings

      Giorgio Gnecco, Chiara Battaglini, Francesco Biancalani, Davide Bottari, Antonio Camurri, Barbara Leporini
    • Introducing a Videogame Project in a Mobile Software Development Academic Course

      Research Article in Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings

      Fabrizio Balducci, Paolo Buono
    • The WebCrow French Crossword Solver

      Research Article in Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings

      Giovanni Angelini, Marco Ernandes, Tommaso Iaquinta, Caroline Stehlé, Fanny Simões, Kamyar Zeinalipour, Andrea Zugarini, Marco Gori
    • Toward a Better Measurement of Strategic Skills: The Multiple Choice Strategic Quotient (McSQ)

      Research Article in Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings

      Andrea Piazzoli, Gianpietro Sgaramella, Alan Mattiassi
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