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Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings

Research Article

A Novel Approach to 3D Storyboarding

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-55722-4_13,
        author={Federico Manuri and Andrea Sanna and Marco Scarzello and Francesco De Pace},
        title={A Novel Approach to 3D Storyboarding},
        proceedings={Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings},
        proceedings_a={INTETAIN},
        year={2024},
        month={3},
        keywords={3D storyboarding character animation authoring tool},
        doi={10.1007/978-3-031-55722-4_13}
    }
    
  • Federico Manuri
    Andrea Sanna
    Marco Scarzello
    Francesco De Pace
    Year: 2024
    A Novel Approach to 3D Storyboarding
    INTETAIN
    Springer
    DOI: 10.1007/978-3-031-55722-4_13
Federico Manuri1,*, Andrea Sanna1, Marco Scarzello1, Francesco De Pace
  • 1: DAUIN, Politecnico di Torino, corso Duca degli Abruzzi 24
*Contact email: federico.manuri@polito.it

Abstract

Creatives in the animation and film industries constantly explore new and innovative tools and methods to enhance their creative process, especially in pre-production. As realistic, real-time rendering techniques have emerged in recent years, 3D game engines, modeling, and animation tools have been exploited to support storyboarding and movie prototyping. This research proposes a 3D storyboarding tool to improve existing storytelling approaches. A novel storyboarding pipeline is proposed, which can automatically generate a storyboard including camera details and a textual description of the events occurring in each scene. Users create storyboards by selecting actors, performing available actions, positioning the camera in the 3D scene, and taking screenshots to save a vignette of the storyboard; the corresponding description is generated based on the actors’ actions and their status. A software implementation of the proposed pipeline has also been developed in the guise of a 3D desktop application aimed at expert and novice storyboarders. The system has been tested to evaluate its usability. Preliminary results confirm that the users have appreciated the application.

Keywords
3D storyboarding character animation authoring tool
Published
2024-03-23
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-55722-4_13
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