Research Article
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children
@INPROCEEDINGS{10.1007/978-3-319-51055-2_4, author={Vanessa Ces\^{a}rio and Valentina Nisi and Ant\^{o}nio Coelho}, title={ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children}, proceedings={Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers}, proceedings_a={SGAMES}, year={2017}, month={1}, keywords={Mobile learning Location-based games Inquiry-based learning Parents’ mediation Children}, doi={10.1007/978-3-319-51055-2_4} }
- Vanessa Cesário
Valentina Nisi
António Coelho
Year: 2017
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children
SGAMES
Springer
DOI: 10.1007/978-3-319-51055-2_4
Abstract
This paper introduces ClueKing, a children’s pervasive game which encompasses context-aware and parents mediation to create an informal learning environment. In this paper we review related theories of inquiry-based learning and parent involvement, the basic pedagogical model, and mobile learning and pervasive games as the technological framework. The basic concept of ClueKing defines an interactive environment where teachers define the learning goals and challenges and parents mediate their application on the home setting, the children schedule and how to promote their engagement. The system’s architecture is also presented, as well as the workflows for the development of ClueKing. Since this is work in progress the paper concludes with the next steps and future work to be carried out.