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Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

Research Article

A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion

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  • @INPROCEEDINGS{10.1007/978-3-319-51055-2_12,
        author={Hariklia Tsalapatas and Olivier Heidmann and Elias Houstis},
        title={A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion},
        proceedings={Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2017},
        month={1},
        keywords={Serious games Digital skills Employability Inclusion},
        doi={10.1007/978-3-319-51055-2_12}
    }
    
  • Hariklia Tsalapatas
    Olivier Heidmann
    Elias Houstis
    Year: 2017
    A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-51055-2_12
Hariklia Tsalapatas,*, Olivier Heidmann,*, Elias Houstis,*
    *Contact email: htsalapa@inf.uth.gr, olivier.heidmann@gmail.com, enh@uth.gr

    Abstract

    The EMPLOY project addresses the development of digital skills among young learners with the objective of enhancing their future employment opportunities in innovation-related sectors that are expected by policy makers to drive economic growth. Digital skills are considered among the basic and transversal competencies that are necessary in wide economic sectors and as such must be developed among individuals with diverse professional and career aspirations, independently of area. It also promotes the strategic deployment of ICT in education as a learning tool, and the development of ICT applications for learning and the integration of digital tools as complementary educational content within wider, blended learning and teaching processes. The integration of proposed technology and pedagogies offer broad learning benefits to both students and teachers by enhancing motivation, promoting long-term engagement with the learning process, providing timely and constructive feedback, and promoting critical and entrepreneurial thinking mind sets.

    Keywords
    Serious games Digital skills Employability Inclusion
    Published
    2017-01-05
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-319-51055-2_12
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