Research Article
Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts
@INPROCEEDINGS{10.1007/978-3-319-51055-2_9, author={Jose Jurado and Cesar Collazos and Francisco Gutierrez and Luis Paredes}, title={Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts}, proceedings={Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers}, proceedings_a={SGAMES}, year={2017}, month={1}, keywords={Gamification Knowledge management Organizational process Motivational process}, doi={10.1007/978-3-319-51055-2_9} }
- Jose Jurado
Cesar Collazos
Francisco Gutierrez
Luis Paredes
Year: 2017
Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts
SGAMES
Springer
DOI: 10.1007/978-3-319-51055-2_9
Abstract
This document describes a model for the design of game strategies. This proposal is based on related works in the field of gamification and its applications. The proposed model is composed of three components: A game environment process, a game environment and a component for measurement and evaluation. This proposition seeks to offer a methodological tool for the design of game strategies in the field of gamification, applied to knowledge management. This document makes an analysis between gamification and knowledge management, with the goal of determining motivation’s relationship with properties such as participation, collaboration and contribution, in the implementation of knowledge management processes, particularly in academic software development scenarios. The aforementioned properties are used for the evaluation of three validation scenarios.