Research Article
Digital Facial Augmentation for Interactive Entertainment
@ARTICLE{10.4108/icst.intetain.2015.259444, author={Naoto Hieda and Jeremy Cooperstock}, title={Digital Facial Augmentation for Interactive Entertainment}, journal={EAI Endorsed Transactions on e-Learning}, volume={2}, number={8}, publisher={EAI}, journal_a={EL}, year={2015}, month={8}, keywords={projection mapping, augmented reality}, doi={10.4108/icst.intetain.2015.259444} }
- Naoto Hieda
Jeremy Cooperstock
Year: 2015
Digital Facial Augmentation for Interactive Entertainment
EL
EAI
DOI: 10.4108/icst.intetain.2015.259444
Abstract
Digital projection technology allows for effective and entertaining spatial augmented reality applications. Leveraging the capabilities of reasonably accurate object tracking using commodity cameras and/or depth sensors to determine the 3D position and pose of objects in real time, it is possible to project dynamic graphical content on arbitrary surfaces, such as a person’s face. Coupling these capabilities with a simple drawing application, participants can have the experience of "painting" on someone’s face, or even on their own, by observing the projection in a mirror. Similarly, integrating 2D rigid-body, fluid and gravity simulation, one may interact with virtual objects projected on their own face or body.
Copyright © 2015 N. Hieda et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.