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    ARTSIT

    Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

    This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were ca…

    This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually.

    The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

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    Editor(s): Anthony Brooks (Aalborg University), Eva Irene Brooks (Aalborg University) and Duckworth Jonathan (RMIT University)
    Publisher
    Springer
    ISBN
    978-3-030-73426-8
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    10th–11th Dec 2020
    Location
    Aalborg, Denmark
    Appeared in EUDL
    2021-07-16
    Appears in
    SpringerLink

    Copyright © 2021–2025 ICST

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    Showing 11–20 of 28 results
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    • Context-Based Visual Design Language for Shape Generation

      Research Article in Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

      Arus Kunkhet
    • Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality

      Research Article in Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

      Alberto Cannavò, Davide Calandra, Aidan Kehoe, Fabrizio Lamberti
    • Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets

      Research Article in Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

      Sérgio M. Rebelo, João Bicker, Penousal Machado
    • Optimizations of VR360 Animation Production Process

      Research Article in Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

      Wei-Chih Liao, Chun-Tsai Wu, Szu-Ming Chung
    • TeMoG – An Accessible Tool for Creating Custom Soft Robotics Parts

      Research Article in Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

      Jonas Jørgensen
    • The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play

      Research Article in Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

      Oliver Wolter Nielsen, Miriam Krebs, Jake Sølberg, Michael Holton Hovgaard, Nicolai Staal Hansen, Bjørn Dalsgaard Hansen, Lasse Juel Larsen
    • The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research

      Research Article in Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

      Chien Lu, Elina Koskinen, Dale Leorke, Timo Nummenmaa, Jaakko Peltonen
    • Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don’t Starve

      Research Article in Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

      Raquel Echeandía Sánchez, Sara Cortés Gómez
    • A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation

      Research Article in Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

      Yuxiang Yan, Huaxin Wei, Jeffrey C. F. Ho, Analyn Yap
    • Bio-related Design Genres: A Survey on Familiarity and Potential Applications

      Research Article in Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

      Nurul ‘Ayn Ahmad Sayuti, Bjorn Sommer, Saeema Ahmed-Kristensen
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