Research Article
Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality
@INPROCEEDINGS{10.1007/978-3-030-73426-8_17, author={Alberto Cannav\'{o} and Davide Calandra and Aidan Kehoe and Fabrizio Lamberti}, title={Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality}, proceedings={Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10--11, 2020, Proceedings}, proceedings_a={ARTSIT}, year={2021}, month={7}, keywords={Virtual Reality Human-computer interaction 3D sketching VR stylus}, doi={10.1007/978-3-030-73426-8_17} }
- Alberto Cannavò
Davide Calandra
Aidan Kehoe
Fabrizio Lamberti
Year: 2021
Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality
ARTSIT
Springer
DOI: 10.1007/978-3-030-73426-8_17
Abstract
Since its introduction, 3D mid-air sketching in immersive Virtual Reality (VR) proved to be a very powerful tool for many creative applications. However, common VR sketching suites rely on the standard hand controllers bundled with home VR systems, which are non-optimal for this kind of tasks. To deal with this issue, some research works proposed to use dedicated pen-shaped interfaces tracked with external motion-capture systems. Regrettably, these solutions are generally rather expensive, cumbersome and unsuitable for many potential end-users. Hence, lots of challenges regarding interfaces for 3D sketching in VR still exist. In this paper, a newly proposed sketching-oriented input device (namely, a VR stylus) compatible with the tracking technology of a consumer-grade VR system is compared with a standard hand controller from the same system. In particular, the paper reports the results of a user study whose aim was to evaluate, in both objective and subjective terms, aspects like, among others, sketching accuracy, ease of use, efficiency, comfort, control and naturalness.