Research Article
3D Localisation of Sound Sources in Virtual Reality
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@INPROCEEDINGS{10.1007/978-3-030-73426-8_18, author={Edvinas Danevičius and Frederik Stief and Konrad Matynia and Morten L\c{c}burgh Larsen and Martin Kraus}, title={3D Localisation of Sound Sources in Virtual Reality}, proceedings={Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10--11, 2020, Proceedings}, proceedings_a={ARTSIT}, year={2021}, month={7}, keywords={3D audio Virtual reality Sound localisation Audio experiment Spatializer plugin}, doi={10.1007/978-3-030-73426-8_18} }
- Edvinas Danevičius
Frederik Stief
Konrad Matynia
Morten Læburgh Larsen
Martin Kraus
Year: 2021
3D Localisation of Sound Sources in Virtual Reality
ARTSIT
Springer
DOI: 10.1007/978-3-030-73426-8_18
Abstract
This paper presents a comparison of 3D localisation of sound sources using various 3D audio engines for Virtual Reality (VR) environments. An experiment was created with the Oculus Spatializer, Unity Default engine, Unity Reverb engine and the AM3D Spatializer. These four engines were tested against each other in a Virtual Reality setting, where the tester was tasked with the localisation of invisible audio sources present in the virtual room. The evaluation of the experiment showed that there were statistically significant differences between the four engines under specific circumstances.
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