Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

Research Article

3D Localisation of Sound Sources in Virtual Reality

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  • @INPROCEEDINGS{10.1007/978-3-030-73426-8_18,
        author={Edvinas Danevičius and Frederik Stief and Konrad Matynia and Morten L\c{c}burgh Larsen and Martin Kraus},
        title={3D Localisation of Sound Sources in Virtual Reality},
        proceedings={Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10--11, 2020, Proceedings},
        proceedings_a={ARTSIT},
        year={2021},
        month={7},
        keywords={3D audio Virtual reality Sound localisation Audio experiment Spatializer plugin},
        doi={10.1007/978-3-030-73426-8_18}
    }
    
  • Edvinas Danevičius
    Frederik Stief
    Konrad Matynia
    Morten Læburgh Larsen
    Martin Kraus
    Year: 2021
    3D Localisation of Sound Sources in Virtual Reality
    ARTSIT
    Springer
    DOI: 10.1007/978-3-030-73426-8_18
Edvinas Danevičius1, Frederik Stief1, Konrad Matynia1, Morten Læburgh Larsen1, Martin Kraus1
  • 1: Aalborg University

Abstract

This paper presents a comparison of 3D localisation of sound sources using various 3D audio engines for Virtual Reality (VR) environments. An experiment was created with the Oculus Spatializer, Unity Default engine, Unity Reverb engine and the AM3D Spatializer. These four engines were tested against each other in a Virtual Reality setting, where the tester was tasked with the localisation of invisible audio sources present in the virtual room. The evaluation of the experiment showed that there were statistically significant differences between the four engines under specific circumstances.