Research Article
Optimizations of VR360 Animation Production Process
@INPROCEEDINGS{10.1007/978-3-030-73426-8_19, author={Wei-Chih Liao and Chun-Tsai Wu and Szu-Ming Chung}, title={Optimizations of VR360 Animation Production Process}, proceedings={Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10--11, 2020, Proceedings}, proceedings_a={ARTSIT}, year={2021}, month={7}, keywords={VR animation production process Real-time rendering Unreal game engine}, doi={10.1007/978-3-030-73426-8_19} }
- Wei-Chih Liao
Chun-Tsai Wu
Szu-Ming Chung
Year: 2021
Optimizations of VR360 Animation Production Process
ARTSIT
Springer
DOI: 10.1007/978-3-030-73426-8_19
Abstract
The conventional 3D animation production process often takes place through a design stage, including modeling, mapping, animating, and rendering. A frame of movie quality 3D animation can take tens of minutes or even hours to compute and render. In these cases, a large-scale render farm is often utilized to perform rendering and save time and money. Owing to advances in technology, virtual reality (VR) has become a current trend in animation film production. Whether with a 360° panoramic camera recording or 3D technology, many artists and software developers are continually researching more creative forms of expression in this field. Compared with panel-view 3D animation, those in VR animation production must deal with the spherical images of a virtual space in 360°. Details are intensively emphasized. An 8-K or even 4-K rendering resolution provides substantially enhanced viewing quality, but the rendering workload increases substantially. Recently, game engines have developed progressively. Real-time rendering GPU performance, compared with nonreal CPU clusters, has effectively improved the production process, especially regarding instantaneous preview and editable features. Through a creative production of VR360 animation, we optimized the process for a small team. The optimization of the VR360 animation production process comprises seven stages: initial modeling, 3D concept design, and details, texture drawing, rigging, motion capture, motion adjusting, and final integration.