Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Research Article

Serious Computer Games Design for Active Learning in Teacher Education

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  • @INPROCEEDINGS{10.1007/978-3-319-29060-7_15,
        author={Jože Rugelj},
        title={Serious Computer Games Design for Active Learning in Teacher Education},
        proceedings={Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2016},
        month={3},
        keywords={Serious games design Active learning Learning goals Teacher education Information-communication technology Formative feedback},
        doi={10.1007/978-3-319-29060-7_15}
    }
    
  • Jože Rugelj
    Year: 2016
    Serious Computer Games Design for Active Learning in Teacher Education
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-29060-7_15
Jože Rugelj1,*
  • 1: University of Ljubljana
*Contact email: joze.rugelj@pef.uni-lj.si

Abstract

Active learning is a pedagogical method that focuses the responsibility of learning on learners. They engage in activities, such as reading, writing, discussion, or problem solving that promote analysis, synthesis, and evaluation of class content. Cooperative learning, problem-based learning, and the use of case methods and simulations are some approaches that promote active learning. Serious games design can provide a framework to support confirmation, structured, and guided inquiry. There is a convergence between the core elements of a good serious game design and the characteristics of productive learning. Another link between games and learning is formative feedback as a critical part of any learning effort and a key component in game design that adjusts challenges.