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Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Research Article

BIM to IoT: The Persistence Problem

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  • @INPROCEEDINGS{10.1007/978-3-319-29060-7_19,
        author={Steven Rowland},
        title={BIM to IoT: The Persistence Problem},
        proceedings={Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2016},
        month={3},
        keywords={BIM IoT Gamification Buildings information model Internet of things AR Augmented reality},
        doi={10.1007/978-3-319-29060-7_19}
    }
    
  • Steven Rowland
    Year: 2016
    BIM to IoT: The Persistence Problem
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-29060-7_19
Steven Rowland1,*
  • 1: MSA
*Contact email: steven.rowland@outlook.com

Abstract

This paper explores how gamification can provide the platform for integrating Building Information Modeling (BIM) together with the emergent Internet of Things (IoT). The goal of the research is to foster the creation of a testable and persistent virtual building via gaming technology that combines both BIM and IoT. The author discusses the features of each subject area in brief, and points towards the advantages and challenges of integration via gaming technology. Hospitals are the specific architectural typology discussed in the paper, as hospitals have particular properties which make them good candidates for study.

Keywords
BIM IoT Gamification Buildings information model Internet of things AR Augmented reality
Published
2016-03-29
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-29060-7_19
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