Research Article
BIM to IoT: The Persistence Problem
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@INPROCEEDINGS{10.1007/978-3-319-29060-7_19, author={Steven Rowland}, title={BIM to IoT: The Persistence Problem}, proceedings={Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers}, proceedings_a={SGAMES}, year={2016}, month={3}, keywords={BIM IoT Gamification Buildings information model Internet of things AR Augmented reality}, doi={10.1007/978-3-319-29060-7_19} }
- Steven Rowland
Year: 2016
BIM to IoT: The Persistence Problem
SGAMES
Springer
DOI: 10.1007/978-3-319-29060-7_19
Abstract
This paper explores how gamification can provide the platform for integrating Building Information Modeling (BIM) together with the emergent Internet of Things (IoT). The goal of the research is to foster the creation of a testable and persistent virtual building via gaming technology that combines both BIM and IoT. The author discusses the features of each subject area in brief, and points towards the advantages and challenges of integration via gaming technology. Hospitals are the specific architectural typology discussed in the paper, as hospitals have particular properties which make them good candidates for study.
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